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Balance Druid Legion Mage Tower Legacy Challenge Guide
Por Cyous
[Last Updated]:
06/12/2021
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Parche: 7.3.5
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Valoración: 4.9/5
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Learn how to defeat the Artifact Challenge encounter,
Fiasco de los gemelos
, as a Balance Druid. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Balance Druid Mage Tower Timewalking Challenge Guide
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance, the Manascythe.
Balance Druid Challenge Appearance
Balance - Manascythe
Preparation
There isn't much preparation you need to handle. Below you will find some recommendations, tips, and specific information regarding mechanics. It never hurts to see a video before you stepping into the zone. I recommend this video because it shows the proper way to handle the encounter, mistakes included.
Video courtesy of
BrbteabreakTV
.
Gear
For this scenario I would recommend having around an item level of 915, you can do it with less but may run into more difficulty. If you have an item level of 925 or higher, this encounter will be very easy. If your gear is below 900, you will have a difficult time keeping up with damage requirements. Having plenty of mastery will help as it is incredibly helpful for this scenario.
Consumables
I strongly recommend using a flask and a rune. If you're struggling in the last phase, use drums. You don't really need a food buff, but every little bit helps. "Broken Shore" buffs do not work because the instance is technically located in the Twisting Nether.
Poción de poder prolongado
Tambores de furia
Frasco del pacto murmurado
Fuente de manjares de los Nocheterna
or
Festín copioso de Suramar
Runa de aumento profanada
Talents
These talents aren't very flexible. I strongly recommend you take what is suggested below, especially
Alma del bosque
,
Estrellas fugaces
, and
Deriva estelar
.
The only flexible talents are
Bestia trémula
and
Tifón
. These can be exchanged with
Carga salvaje
and
Enredo masivo
, respectively.
Legendary Items
Secreto de Sephuz
is, by far, the best item for this scenario. It's easy to proc, and it provides a huge boost to burst damage. It doesn't get better than Sephuz's Secret.
Other legendary items are flexible, it does not matter. If you have the choice,
Intuición de Oneth
is the next best item. After that, it's a toss-up between
Prydaz, obra maestra de Xavaric
and
Esencia vil impecable
.
Creatures
There are 6 NPCs in the challenge.
Raest Lanzamágica
Karam Lanzamágica
Maligno sombrío
Vestigio sombrío
Mano del Más allá
Cosa de pesadilla
The scenario's win condition is just that you defeat
Raest Lanzamágica
. The encounter will not end until both
Raest Lanzamágica
and
Karam Lanzamágica
are defeated. But you will have fulfilled the requirements if you defeat Raest; and you will have earned your Artifact appearance too!
Raest Lanzamágica
will channel
Ritual
and is immune to damage while
Karam Lanzamágica
is actively chasing you.
Energías de las Sombras
goes away during phase transitions and is removed in the final phase (Phase 3). While Raest is active, he will cast
Descarga de las Sombras
at the player. This doesn't do much of anything and is easily countered by
Afinidad con Restauración
.
Karam Lanzamágica
will fixate to the player while he's active. Karam acts as the trigger for transitioning between the phases. When you knock Karam down to 33.3% health, he will cast
Purgatorio
and start to heal over the next 35sec back up to roughly 70%. He will use
Purgatorio
two times and each cast signals the start of the next phase. Karam may be crowd controlled, however, the duration of CC is reduced to that of PVP timers and diminishing returns.
Maligno sombrío
and
Vestigio sombrío
are not very threatening, but don't let them hit you. These enemies should be cleaved down, but do not focus your effort on them. Your
Lluvia de estrellas
,
Fuego solar
, and
Fuego lunar
will naturally rot them away.
Fuego lunar
should be cast on
Maligno sombrío
, but not
Vestigio sombrío
.
Vestigio sombrío
have a smaller health pool and thus your time can be spent on other enemies.
Mano del Más allá
are very dangerous. These enemies spawn every 30sec and start to cast
Agarre del más allá
. You have two options here: Kill it before the cast finishes, or interrupt it with
Rayo solar
. Always try to kill it without using your interrupt. These enemies can only be interrupted; stuns and knockbacks do not interrupt their cast.
Guerrero de Elune
is very potent for
Mano del Más allá
. You should have plenty of
stacks to dump into this enemy.
Cosa de pesadilla
is extremely dangerous and will cause you to fail the scenario if not handled properly. To properly handle this enemy, simply do your best to never need to fight them.
Raest Lanzamágica
will cast
Runa de invocación
periodically. (It's a pink colored circle/rune.) Standing on the rune for approximately 2 seconds will cause this minor explosion, signalling the rune has been destroyed. You will not take damage from standing in
Runa de invocación
. To keep it simple, you're "soaking"
Runa de invocación
to prevent
Cosa de pesadilla
from spawning. As for how dangerous this enemy is, it will hit you for about 1mil per hit, and it runs as fast as you.
Phase 1
"I... obey."
Raest Lanzamágica
is immune to damage during this phase, and no adds will spawn. It's a duel against
Karam Lanzamágica
. Use your
Alineación celestial
to open. Use
Poción de poder prolongado
as soon as you hear Karam say, "I...obey." (Combat starts ~1sec after this chat message.)
After about 35-40sec of roleplaying,
Karam Lanzamágica
starts to chase you. If he gets within range to auto-attack you, he will cast
Dragón ascendente
. You may use crowd control, such as
Tifón
, to create some space. Keep in mind that spammable CC, e.g.
Raíces enredadoras
, will last 8sec, and suffer from diminishing returns. (
Raíces enredadoras
will last 8sec on the first cast, 4sec on the next cast, 2sec on the cast thereafter).
Karam Lanzamágica
will drop puddles underneath himself. These puddles do not deal damage, but they slow the player by a large amount. These puddles do not slow anything else in the encounter -- only the player may be slowed. These puddles do not despawn. A simple way to handle this mechanic is to simply kite Karam around the outside of the room, just be sure to bring him back before he reaches 33.3% Health.
This phase is completed when
Karam Lanzamágica
uses
Purgatorio
. This is cast when Karam reaches 33.3% Health. Karam will be immune to damage and heal back 36% of his total health over ~35sec.
Phase 2
"Once again I must clean up your mess, brother!"
This phase begins when
Karam Lanzamágica
uses
Purgatorio
for the first time.
Raest Lanzamágica
will be targetable for a short time. Adds will spawn periodically throughout the phase as well.
While
Karam Lanzamágica
is immune to damage,
Raest Lanzamágica
engages the player.
Raest Lanzamágica
will chain-cast
Descarga de las Sombras
. (Do not interrupt
Descarga de las Sombras
.) Raest will summon 3 packs of 5 enemies, all of which spawn
Maligno sombrío
(1) and
Vestigio sombrío
(4). Your primary goal is to deal as much damage to
Raest Lanzamágica
as you can before
Karam Lanzamágica
finishes channeling
Purgatorio
(~35sec, or after the 3rd pack of adds is spawned.) Don't worry about the small adds as they should passively die throughout the encounter before they reach you.
When
Karam Lanzamágica
finishes channeling
Purgatorio
,
Raest Lanzamágica
becomes immune to damage again.
Karam Lanzamágica
will periodically summon
Mano del Más allá
. As per the information above,
Mano del Más allá
will cast
Agarre del más allá
. You should always aim to burst these enemies down, but you should favor Starfall over Starsurge. Make use of
Deriva estelar
and hardcast while moving. It makes it much easier because
Karam Lanzamágica
is still deadly if he reaches you.
Phase 2 is completed when
Karam Lanzamágica
uses
Purgatorio
. This is cast when Karam reaches 33.3% Health. Karam will be immune to damage and heal back 36% of his total health over ~35sec.
Phase 3
"Useless! Stand aside while I do what you cannot, brother."
Phase 3 is the same as Phase 2, except
Raest Lanzamágica
will be targetable for the rest of the encounter and he will cast
Runa de invocación
periodically.
This is the final phase, so it's time to do as much damage to
Raest Lanzamágica
while it's still easy. After the first pack of adds spawn, use your
Alineación celestial
,
Poción de poder prolongado
, and
Tambores de furia
. Burn Raest has hard as you can.
Raest Lanzamágica
will summon multiple packs of adds, each pack consisting of
Maligno sombrío
(1) and
Vestigio sombrío
(4). Raest will create the first
Runa de invocación
after the first two packs of adds have spawned. Your primary goal is to deal as much damage to
Raest Lanzamágica
as you can before
Karam Lanzamágica
finishes channeling
Purgatorio
(35sec or so).
Karam Lanzamágica
will periodically summon
Mano del Más allá
.
Higher gear levels (925+) should be able to burn Raest without any issues. Lower gear levels will still be forced to deal with mechanics. It gets very hectic very fast. Keep calm and focus on soaking
Runa de invocación
. Defeat
Raest Lanzamágica
first and you fulfill the requirements of the quest. Try to tune out the small adds and focus 100% on single target damage, the sooner
Raest Lanzamágica
dies you win.
Tips and Tricks
Your first try is free. Retrying costs
Fragmento del vacío
x100 per attempt.
Sometimes it's a gear issue. It's okay if you need more Artifact Traits or a higher Item Level. It makes a huge difference.
Roleplay/Banter (Phase 1), takes about 35-40sec.
Mobs falling through the map/terrain is really jarring, I've noticed this is mostly due to rooting them.
Raest Lanzamágica
Defeating Raest is the only condition for completing the quest objectives. You don't need to defeat
Karam Lanzamágica
.
Karam Lanzamágica
(Phase 1), kite around the outside of the room. Less puddles in the middle later on. Remember to bring him back before the Phase 2!
Mano del Más allá
(Phase 2, Phase 3), to prevent this enemy spawning out of your range, keep
Karam Lanzamágica
near the middle. (
Mano del Más allá
uses Karam's location as a guide.)
Mano del Más allá
(Phase 2, Phase 3), you can survive
Agarre del más allá
with Barkskin or
Prydaz, obra maestra de Xavaric
, but only just barely.
Karam Lanzamágica
may gain the really silly ability to teleport to the player. If Karam doesn't have a path to you, he might teleport to you and kill you. Yes, it's happened to many of us.
Runa de invocación
(Phase 3) can be a little weird on timing. Be proactive and soak early. Use
Bestia trémula
to get there quickly.
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