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Classic WoW Will Have Staged Content Unlocks Including Gates of Ahn'Qiraj
Clásico
Publicado
03/11/2018 a las 17:02
por
perculia
The Classic WoW panel at BlizzCon 2018 revealed that Classic will have staged content unlocks, opening raids, dungeons, and other features over time. Of special note is the inclusion of the Gates of Ahn'Qiraj event.
If you'd like to learn more, check out our Classic Overviews on
Reputations
,
Professions
,
Raids
,
Dungeons
,
PvP System
, and
Attunements
.
Let's take a look at the content coming in each stage.
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Stage 1
Stage 1 features Onyxia, Molten Core, Dire Maul, Kazzak, and Azuregos.
World Bosses
Lord Kazzak
spawned in the Blasted Lands and could be kited to Stormwind to rain destruction on the city. He also dropped one of the quest items needed for the Priest weapon
Bendición
. His abilities included
Capturar alma
which healed him on player death,
to drain player mana and then cause an explosion, and
Refracción retorcida
which heals Kazzak when a specific player is damaged.
Azuregos
was a very difficult and time-consuming boss due to the
Marca de Escarcha
ability which placed a 15 minute debuff on anyone slain, turning them into an ice cube. He also periodically wiped aggro, teleported to players, and reflected all spells back onto players.
Azuregos also had a sense of humor; he got fed up protecting the
Fragmento de cetro azul
and gave it to the shark
Fauces
. This started a lengthy questline to summon the boss, involving collecting pages from bosses, spending lots of gold on costly materials, and acquiring
Receta: pinchos quimerok potentes de Dirge
.
Dire Maul
Quick Facts
Minimun Level:
48
Advised Level:
55-60
Encounters
East Wing:
Pusillín
Zevrim Pezuñahendida
Hidromilecio
Lethtendris
Alzzin el Formaferal
West Wing:
Tendris Madeguerra
Tsu'zee
(Rare)
Illyanna Roblecuervo
Magister Kalendris
Immol'thar
Lord Hel'nurath
(Summoned)
Príncipe Tortheldrin
North Wing:
Guardia Mol'dar
Vapuleador Kreeg
Guardia Fengus
Guardia Slip'kik
Capitán Kromcrush
Cho'Rush el Observador
Rey Gordok
Built twelve thousand years ago by a covert sect of Highborne sorcerers, the ancient city of Eldre'Thalas was used to protect Queen Azshara's most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures — especially the spectral Highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.
Although Dire Maul did not have an attunement, someone in your party needed to have a
Llave creciente
to open the West and North wings. The key drops from
Pusillín
on the East Wing.
Dire Maul was also famous for what was called a Tribute run, which would involve running the North wing without killing any bosses before the end boss,
Rey Gordok
. This run would require sneak strategies and even use of unorthodox items such as
Taje ogro de Gordok
. Completing a Tribute run would award extra, more powerful loot, at the chest that appears after defeating King Gordok.
Notable Loot
East Wing:
Vara de mediación Quel'dorai
,
Talismán de tempestad
,
Sombrero ingenioso
,
Yelmo de Conciencia
,
Machete endemoniado
,
Anillo de Astucia demoníaca
,
Anillo de Potencia demoníaca
West Wing:
Escudo de ladrido petrificado
,
Talismán de lectura mental
,
Guanteletes imbuidos de potencia
,
Hoja de la Luna nueva
,
Talismán de vigilancia
,
Maza ajada
,
Leotardos Lunargenta
North Wing:
Cañón de mano poco sofisticado
,
Puño de hueso dentado
,
Pendiente de Gordok
,
Jarra de Kreeg
,
Guja monstruosa
,
Peto de Kromcrush
,
Hoja de Cho'Rush
,
Escudo de observador
,
Hoja atroz
,
Corona del Rey ogro
,
Leotardos de Destrucción
Tribute Chest:
Escudo barrera
,
Vara del Magi ogro
,
Gran maza implacable
,
Toga de oleada de mente
,
Yelmo de placas escarabajo
,
Magnetita de contraataque
Dungeon Entrance
Dungeon Loading Screen
Dungeon Entrance
Molten Core
Quick Facts
Release Date:
November 23, 2004 (Patch 1.0.0)
Loot level:
Item Level 66 (Tier 1) and 76 (Tier 2 from
Ragnaros
)
Raid Size:
40 players
Advised Level:
60 (Players can zone in as low as 58 and have the attunement at 55)
Lockout Duration:
One Week
Related Faction:
Señores del Agua de Hydraxis
Attunement:
Not required to enter, but
Armonización con el Núcleo
eases the entry to the raid, allowing players to teleport in and not having to go through
Profundidades de Roca Negra
.
Encounters
Lucifron
Magmadar
Gehennas
Garr
Shazzrah
Barón Geddon
Golemagg el Incinerador
Sulfuron Presagista
Mayordomo Executus
Ragnaros
The Molten Core
is located beyond
Profundidades de Roca Negra
in the deepest part of
Montaña Roca Negra
. It is the home of
Ragnaros
the Firelord--one of the four elemental lieutenants of the Old Gods--and his elemental minions. Molten has been available since World of Warcraft's launch and was the most challenging content in the game until patch 1.6 released Blackwing Lair.
Notable Loot:
Tier 1 Sets
,
Legs for Tier 2 Sets
,
Ojo de Sulfuras
(Required for
Sulfuras, Mano de Ragnaros
),
Brazales del Hijo del Viento
and
Ataduras del Hijo del Viento
(Required for
Trueno furioso, espada bendita del Hijo del Viento
),
Talismán de Trozo de atadura
,
El Ojo de Divinidad
,
Hoja petrificada vieja
.
Raid Entrance
Raid Loading Screen
Raid Entrance
Onyxia's Lair
Quick Facts
Release Date:
November 23, 2004 (Patch 1.0.0)
Loot level:
75-76 (Tier 2 Helms)
Raid Size:
40 players
Advised Level:
60 (Players can enter at 50)
Lockout Duration:
One Week
Attunement:
Required to do
Onyxia's Lair Attunement
for
Amuleto de Pirodraco
Encounters
Onyxia
Onyxia's Lair was one of the two raids part of the game since its inception. The raid is a short 1 boss raid, but, at the same time, an iconic part of World of Warcraft, being likely the first raid ever done by players that have started playing at launch. The Onyxia encounter is a classic, becoming a staple for many other dragon encounters to come over the years, with dragon-defining mechanics like
Aliento de llamarada
and
. Defeating Onyxia will also reward the group with
Cabeza de Onyxia
, an item that starts a quest to put her head to display in Stormwind or Orgrimmar, to show off your accomplishments.
Notable Loot
:
Cabeza de Onyxia
,
Fragmento de la Escama
,
Tendón de dragón negro maduro
,
Libramorte
,
Vis'kag el Estampa de Sangre
,
Escama de Onyxia
(Skinning).
Raid Entrance
Raid Loading Screen
Raid Entrance
Stage 2
Stage 2 features Blackwing Lair, Zul'Gurub, Battlegrounds, and PvP rewards.
Classic PvP
In Classic WoW, the Honor PvP system would serve as a way to compare your efforts in PvP, when compared to every other player in your server.
As you participate in PvP content, be it outdoor PvP or battlegrounds, you will start earning Honorable Kills (which we will be calling HKs). A HK is generally awarded when you, or someone in your group, kills a player of the opposite faction. Players need to be within 10 levels of you (ie. not having their level displayed as gray) to count for a HK.
However, not all HKs have the same value. Every HK comes with a certain amount of Honor Contribution Points (which we will be calling CPs). CPs are measured by how much PvP experience you have, and killing a player with high amounts of CPs will award you more CPs than killing, say, a fresh 60 that never really PvP'd before.
You can see your HKs for your entire character's existence, HKs for the last week, and your CPs for last week by the Honor tab in your character sheet.
You can also earn CPs by fulfilling objectives in Battlegrounds - like capturing the flag in Warsong Gulch, capturing a base in Arathi Basin, or killing a lieutenant in Alterac Valley.
On the weekly reset, your gathered CPs are used to calculate your rating. Your weekly rating is calculated with an average of your last week's rating, and your current standing compared to other players on your server.
Your ranking for the week, as well as the number of HKs you've accumulated for the week, when summed up with all your HKs before, will determine your current rating for the week. There are 14 total ranks per faction, which will award your character a title, as well as benefits per title.
Rankings and titles are only updated once a week, during the weekly reset. The only exception for this is Dishonorable Kills, explained below, which will affect your rankings immediately.
The Classic Honor System does not work like a straight leveling system, but as a measure of your efforts in PvP when compared to other players on your server. If you consistently play to a certain standing every week, you will not improve week after week - To improve in this system, you need to put in more and more time and get higher standings every single week.
There are a total of 14 ranks for both factions. Each rank requires a minimum amount of Rating Points to be calculated every week, then calculated in comparison to other players on your server. Each rank grants access to different rewards, from PvP consumables to Epic Mounts that do not require Epic Riding Skill and Epic pieces of gear at the highest ranks. Each rank is also applied to your character as a Title.
There are also three Battlegrounds - Alterac Valley, Arathi Basin, and Warsong Gulch.
Learn more in our
Classic PvP System Overview
.
Blackwing Lair
Quick Facts
Release Date:
July 12, 2005 (Patch 1.6.0)
Loot level:
76 (Tier 2)
Raid Size:
40 players
Advised Level:
60
Lockout Duration:
One Week
Attunement:
Not required to enter, but
La orden de Puño Negro
eases the entry to the raid, allowing players to teleport in and not having to go through
Cumbre de Roca Negra
.
Encounters
Sangrevaja el Indomable
Vaelastrasz el Corrupto
Señor de prole Capazote
Faucefogo
Ebanorroca
Flamagor
Chromaggus
Nefarian
Blackwing Lair
can be found at the very height of
Cumbre de Roca Negra
and is a 40-man raid instance. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy
Ragnaros
once and for all and lead his army to undisputed supremacy over all the races of Azeroth. To this end, he has recently begun efforts to bolster his forces, much as his father Deathwing had attempted to do in ages past.
Notable Loot
:
Tier 2 Sets (Except legs and helms)
,
Garra del draco negro
,
Cañón de mano aliento de dragón
,
Espada templada cromáticamente
,
Mena de elementium
,
,
Cabeza de Nefarian
.
Raid Entrance
Raid Loading Screen
Raid Entrance
Zul'Gurub
Quick Facts
Release Date:
September 13, 2005 (Patch 1.7.0)
Loot level:
61-68
Raid Size:
20 players
Advised Level:
60
Lockout Duration:
Three Days
Related Faction:
Tribu Zandalar
Attunement:
None
Encounters
Suma Sacerdotisa Jeklik
Sumo Sacerdote Venoxis
Suma Sacerdotisa Mar'li
Sumo Sacerdote Thekal
Suma Sacerdotisa Arlokk
Señor sangriento Mandokir
Jin'do el Malhechor
Gahz'ranka
Edge of Madness
Gri'lek
Renataki
Hazza'rah
Wushoolay
Hakkar
Zul'Gurub is the original troll raid, added to the game in patch 1.7 in order to create a step between small dungeon groups and 40-man raids. The raid consists of 10 different bosses, with the final boss being
Hakkar
, the Soulflayer itself. Defeating creatures inside the raid provides reputation with
Tribu Zandalar
, with a full clear rewarding around 3000 reputation with the faction.
Notable Loot
:
Zin'rokh el Destructor de Mundos
,
Ejecutor de pescado de Nat Pagle
,
Corazón de Hakkar
,
Raptor Razzashi veloz
,
Tigre Zulian veloz
,
Primal Hakkari Items
,
Zul'Gurub Class Trinkets
.
Raid Entrance
Raid Loading Screen
Raid Entrance
Stage 3
Stage 3 features Green Dragons, Silithus content, Ahn'Qiraj, Tier .5, and the Gates of Ahn'Qiraj event.
Green Dragons
The Green Dragons spawned in Emerald Portals located in Feralas, Duskwood, Hinterlands, and Ashenvale, and had some shared abilities and loot.
All Dragons shared the
Marca de la naturaleza
ability, which placed an aura on players that died during the encounter. When a player tried to engage the boss again, the
Niebla envolvente
would put the player to sleep for 2 minutes instead of 4 seconds - severely limiting zerg runs.
Emeriss
has the special abilities
Infección volátil
causing AoE damage around a player,
Corrupción de la Tierra
triggered every 25% health lost which placed a DoT on players, and
which spawned a mushroom on corpses.
Lethon
has the special abilities
Remolino de descarga de las Sombras
which fired bolts of shadow damage and
Sacar espíritu
triggered every 25% health lost which stunned players and summoned spirits which would heal Lethon if they reached him.
Taerar
has the special abilities
Clamor bramante
which is a traditional dragon fear,
Explosión Arcana
which deals damage and knockbacks, and
Invocar a la somrbra de Taerar
triggered every 25% health lost. At this time, Taerar will banish himself and summon three
Sombra de Taerar
.
Ysondre
has the special abilities
Ola de relámpagos
and
Invocar a espíritu de druida demente
triggered every 25% heath lost which summons druids that Moonfire and silence.
Cenarion Circle in Silithus
Silithus content includes the Cenarion Circle reputation. Reputation was needed to acquire the
AQ20 sets
and purchase useful resistance recipes such as
Patrón: peto de escamas oníricas
and
Fórmula: encantar capa: resistencia superior a Naturaleza
. Below are some things to do in Silithus.
Killing Enemies of the Circle
Kill Twilight Cultists for 1 reputation each until you reach Honored reputation. If you have a group or a helper you can kill them more quickly for faster reputation gains. This can take a long time, but the rewards are worth it. You can also collect Twilight Sets used for summonings which can enable more reputation gains. You can kill Twilight Flamereavers for 1 reputation point until you reach Revered reputation.
Repeatable Quests
You can continue to repeat the Field Duty quests to gain reputation and badges. This will typically require a small group. The Field Duty quest gives 25 reputation each time you repeat it. After completing the initial Field Duty quest, you can select Combat, Logistics, or Tactical quests which give a related badge for each quest type. The completion of these quests gives 50 reputation.
Insignia de combate Cenarion
s
will typically require a group to earn. It is possible to earn them solo depending on your equipment, skill level, and class.
Insignia logística Cenarion
s
can be soloed. These are earned by gathering materials. Often you can buy these materials at the auction house. This requires gold to complete but allows you to trade gold for reputation which saves time.
Insignia táctica Cenarion
s
typically require a group but can be soloed sometimes.
Turning-in one Combat Badge, one Logistics badge, and one Tactical badge all at once via the
Lealtad al Círculo Cenarion
quest, you can gain 200 reputation. This is a good option if you're not saving the badges for any of the Volunteer, Veteran, Stalwarts, or Champion Battlegear.
One of the most common methods of gaining rep solo is to gather
Texto crepuscular codificado
s. These are dropped by Twilight Cultists mainly located at three camps in Silithus. There is also an Elite Twilight Prophet that drops multiple texts wandering in the region with a powerful escort. You need to collect 10 text for each turn-in for reputation. You gain 100 reputation per turn-in. You can buy these texts from other players in the region or on the auction house for quicker reputation gains. Many players get them on their own by killing Twilight Cultists.
Another repeatable quest you can do is the
Emblema abisal
turn-ins. You need to get three of them for each turn-in. You gain 50 reputation. You also get a bag of spoils that contains cool things and sometimes things you can sell at the auction house. You can buy
Emblema abisal
s on the auction house or get them by killing the "tier 1 summons." You summon these monsters by gathering a Twilight Cultist set (Robe/Shoulders/Cap), equipping them, and clicking on the Lesser Wind Stone at one of the Twilight Cultist camps in Silithus. Some characters are capable of soloing these summons while others will need a group or another player to help them.
Complete Quests
Many quests in Silithus can give you Cenarion Circle reputation when you complete them. Finish as many quests as you can. Some quests can be soloed, some require groups, while others may require a raid. Some players recommend waiting until the end of Honored reputation before doing the quests because at that point you can no longer gain reputation by killing Twilight Cultists. You can kill
Flamatracador Crepuscular
s up to Revered.
Cenarion Hold: Go to Cenarion Hold base in Silithus and complete as many quests as you can. These give you Cenarion Circle reputation.
Travel around Silithus and complete any quests you can from the NPCs in the zone. Valor's Rest is another quest hub at the bottom of the region.
Complete the quests for Ruins of Ahn'Qiraj.
Abyssal Summons
There are increasingly powerful summons available in Silithus. First, you summon tier 1 summons (Templars), then use the items you gain to summon tier 2 summons (Dukes), and then tier 3 summons (Lords). At the highest level, you'll likely need a small raid to kill the monsters you summon. These monsters give reputation with Cenarion Circle when you slay them. The Duke summonings are the best for reputation gains. This is because the tier 3 summons only provide 25 more reputation while requiring a lot more components to summon them than the tier 2 summons. You gain the most reputation for killing the Dukes vs. summoning components required.
Dungeon Crawl
Spend as much time as you can in the Ruins of Ahn'Qiraj killing trash monsters and even bosses. This can allow you to quickly gain reputation with
Círculo Cenarion
. You will, of course, need a raid to be successful at this so this isn't always within your control. You can also gain some Cenarion Circle reputation by turning in
Insignia Qiraji de Lord
s gained by killing AQ40 bosses. You can also gain a lot of reputation by killing
C'Thun
, the final boss of AQ40.
Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj was Blizzard's first attempt at a massive event that required efforts from the entire server.
When Patch 1.9 was released on January 3rd, in 2006, the two raid instances that composed Ahn'Qiraj, Ruins of Ahn'Qiraj and Temple of Ahn'Qiraj, were not immediately available to the general population. Instead, players had to undertake a massive war effort to help open the instance which included two segments: the gathering of hundreds of thousands of supplies, and completing an epic questline that took the server's most geared characters through an adventure to help the Dragonflights. The event reached its climax with a server-wide 10 hour event, which spanned lots of zones in Kalimdor.
How fast or slowly Ahn'Qiraj opened depended only on the dedication of the entire server.
One of the necessary steps to open Ahn'Qiraj was the gathering of supplies. Both Horde and Alliance had to collect hundreds of thousands of supplies to aid in the war effort. You could turn these in at the War Effort bases (located at the Military Ward in Ironforge for Alliance, and the Valley of Spirits in Orgrimmar for Horde).
Together with the server-wide item collection, players had to rebuild The Scepter of the Shifting Sands, and use it to bang the gong located in southern Silithus.
Obtaining the Scepter was no mere task, though. To this day, this is the longest questline to ever exist in the history of World of Warcraft, and involved a massive rep grind, multiple trips to raid instances (and no LFR to help you!), and collecting materials that were incredibly expensive to the average player.
After all the supplies have been gathered in Silithus, and the server has a scepter-holder, they can go to the Scarab Gong and
Golpear el gong
. Immediately after the first scepter-bearer bangs the gong, a few server-wide messages will appear, marking the start of the Ten Hour War:
<name>, Champion of the Bronze Dragonflight has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...
Massive Qiraji resonating crystals break through the earthen crust of Kalimdor. Colossal creatures made of obsidian stone breach the freshly broken land...
Colossus of Zora casts its massive shadow upon the whole of Silithus.
Colossus of Ashi breaks free of its cocoon beneath Hive'Ashi.
Colossus of Regal hears the call to battle and rises to serve its master.
General Rajaxx yells: Soon you will know the price of your meddling, mortals... The master is nearly whole... And when he rises, your world will cease.
The person who first completed the quest then received the
Cristal resonador negro Qiraji
and the title as rewards. Everyone else who had
El cetro del Mar de Dunas
and banged the gong within the 10 hours of the war would also receive the mount and title.
Click here to learn about the full questline for the Gates of Ahn'Qiraj event!
Ruins of Ahn'Qiraj
Quick Facts
Release Date:
January 3, 2006 (Patch 1.9.0)
Loot level:
65-70
Raid Size:
20 players
Advised Level:
60
Lockout Duration:
Three Days
Attunement:
Requires the opening of the
Gates of Ahn'qiraj
.
Encounters
Kurinnaxx
General Rajaxx
Moam
Buru el Manducador
Ayamiss el Cazador
Osirio el Sinmarcas
The
Ruins of Ahn'Qiraj
(AQ20) is a 20-man outdoor raid dungeon located in southern
Silithus
. It was released with Patch 1.9 during a massive world event called the
Gates of Ahn'Qiraj
.
It was meant to serve as a dual instance to the original
Zul'Gurub
, allowing more casual players to raid with lower numbers for lesser gear. It also offers new ranks of spells for all classes that could be learned only through books.
Notable Loot:
Spell Rank Books (See Below),
Bastón de las Ruinas
,
Aguijonero de Ayamiss
,
Destripador de los Qiraji
,
Daga Qiraji de sacrificios
, Ring and Cloak pieces for the AQ20 Set (From quests that required
Anillo Qiraji de magíster
,
Mantón Qiraji marcial
,
Anillo ceremonial Qiraji
, and
Mantón Qiraji real
),
Cabeza de Osirio el Sinmarcas
.
List of Class Spell Rank Books
Druida
Libro sobre Toque curativo 11
Libro sobre Rejuvenecimiento 11
Libro sobre Estrella de mar 7
Sacerdote
Códice de Curación superior 5
Códice de Rezo de curación 5
Códice de Renovar 10
Brujo
Grimorio de Corrupción VII
Grimorio de Inmolar VIII
Grimorio de descarga de las Sombras X
Cazador
Guía: Aspecto del halcón VII
Guía: Multi-tiro V
Guía: Mordedura de serpiente IX
Pícaro
Vademécum de Puñalada por la espalda IX
Vademécum de Veneno mortal V
Vademécum de Amago V
Paladín
Tratado: Bendición de poderío 7
Tratado: Bendición de sabiduría 6
Tratado: Luz sagrada 5
Guerrero
Manual de Grito de batalla VII
Manual de Golpe Heroico IX
Manual de Revancha VI
Chamán
Tablilla de tótem gracia del aire 3
Tablilla de Ola curativa 10
Tablilla de tótem Fuerza terrenal 5
Mago
Escrito sobre Misiles Arcanos 8
Escrito sobre Bola de Fuego 12
Escrito sobre Descarga de Escarcha 11
Raid Entrance
Raid Loading Screen
Raid Entrance
Temple of Ahn'Qiraj
Quick Facts
Release Date:
January 3, 2006 (Patch 1.9.0)
Loot level:
78-88 (Tier 2.5)
Raid Size:
40 players
Advised Level:
60
Lockout Duration:
One Week
Related Faction:
Linaje de Nozdormu
Attunement:
Requires the opening of the
Gates of Ahn'qiraj
.
Loot List:
Click here
Encounters
El profeta Skeram
The Bug Trio
(Optional)
Princesa Yauj
Vem
Lord Kri
Guardia de batalla Sartura
Fankriss el Implacable
Princesa Huhuran
The Twin Emperors
Emperador Vek'lor
Emperador Vek'nilash
Viscidus
(Optional)
Ouro
(Optional)
C'Thun
Temple of Ahn'Qiraj
(AQ40) is a 40-man raid dungeon located in southwestern
Silithus
. It was released during a massive world event called the
Gates of Ahn'Qiraj
.
Interestingly enough, AQ40 was one of the first zones where Blizzard started to itemize items correctly for the classes--previously, unwanted stats like strength or agility would find themselves on healing items and so on. It was also the first raid to introduce meaningful reputation rewards;
Linaje de Nozdormu
was earned through clearing the instance and gave then best-in-slot rings that increased with ilevel with each reputation ranking.
The instance contains a 5-piece Tier 2.5 set for all classes except death knights that's designed after the inhabitants of the instance with distinctive spikes and bright colors much like silithids themselves.
Notable Loot:
Tier 2.5 Sets
(Obtained via quests that required items from bosses like
Aro de Vek'nilash
,
Pellejo intacto de Ouro
,
Ataduras de mando Qiraji
and others),
Fórmula: encantar guantes: amenaza
,
Fórmula: encantar capa: sutileza
,
Ojo de C'Thun
,
Cristal resonador Qiraji rojo
,
Cristal resonador Qiraji azul
,
Cristal resonador Qiraji verde
,
Cristal resonador Qiraji amarillo
.
Raid Entrance
Raid Loading Screen
Raid Entrance
Tier .5 Sets
Players can upgrade their Tier 0 (Dungeon Set 1) gear to Tier .5 (Dungeon Set 2) through a long questline including the infamous 45-minute Stratholme run in
La súplica de un muerto
. Click on the links below to view these sets in our model viewer!
Tier 0.5 sets are:
Equipo de batalla del Heroísmo
Amadura Mantoscuro
Vestiduras Curorferal
Vestimentas del Virtuoso
Armadura de Maestro de Bestias
Armadura Fojaalma
Equipo de batalla del Heroísmo
Vestiduras Brumamorta
Los Cinco Truenos
In order to obtain these pieces, there are four different quest steps that you must complete:
Step 1 - Bracers
Only one quest,
Una propuesta seria
, which required level 58, having the Tier 0 Bracer and .
Step 2 - Belt and Gloves
This step required you to go all around the world collecting ectoplasms and culminated with
Una compensación justa
.
Step 3 - Pants, Shoulders, and Boots
In order to complete this step you must collect many different crafting materials. Besides that you also were required to engage
Barón Osahendido
in Stratholme within 45 minutes of opening the second service gate.
Step 4 - Helm and Chest
The final step requires you to be Honored with
Alba Argenta
, requring you to go to different places in the world to reassemble the Amulet, and defeating
Lord Valthalak
in Blackrock Spire ending with
Guardar lo mejor para el final
.
Stage 4
Stage 4 features the Scourge Invasion and Naxxramas.
Naxxramas
Quick Facts
Release Date:
June 19, 2006 (Patch 1.11.0)
Loot level:
86-92 (Tier 3)
Raid Size:
40 players
Advised Level:
60
Lockout Duration:
One week
Related Faction:
Alba Argenta
Attunement:
La ciudadela del terror: Naxxramas
(Requires Honored with
Alba Argenta
)
Loot List:
Click here
Encounters
The Arachnid Quarter
Anub'Rekhan
Gran Viuda Faerlina
Maexxna
The Military Quarter
Instructor Razuvious
Gothik el Cosechador
The Four Horsemen
Alto Señor Mograine
Thane Korth'azz
Lady Blaumeux
Sir Zeliek
The Plague Quarter
Noth el Pesteador
Heigan el Impuro
Loatheb
The Construct Quarter
Remendejo
Grobbulus
Gluth
Thaddius
Frostwyrm Lair
Sapphiron
Kel'Thuzad
Naxxramas
is a giant necropolis floating over Stratholme, in
Tierras de la Peste del Este
. It has the questionable honor to serve as the seat of one of the Lich King's most powerful officers, the dreaded lich
Kel'Thuzad
.
The instance is the final 40 man raid of Classic. It consists of four different wings which, when cleared, grant access to the Frostwyrm Lair (a fifth and final wing). The first four wings are, in order of ascending difficulty: Arachnid, Plague, Military, Construct. Progression is non-linear - raids may select their own path to the final lair.
Notable Loot:
Crematoria corrupta
,
La filacteria de Kel'Thuzad
,
Astilla de Atiesh
,
Tier 3 Sets
, Shoulder enchants from
Sapphiron
(
Poderío de la Plaga
,
Entereza de la Plaga
,
Poder de la Plaga
, and
Recuperación de la Plaga
).
Raid Entrance
Raid Loading Screen
Raid Entrance
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