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Legion Demon Invasion and World Quest Q&A
14/07/2016 a las 12:49
Each Thursday at 11am PT, a different Legion developer will be answering community questions about the expansion. We're summarizing the highlights of today's Demon Invasion and World Quest Q&A with Game Designer Jeremy Feasel in this article. To submit your question for future weeks, use the hashtag #LegionQA on twitter.
To learn more about these topics Legion, check out the
World Quest Overview
Demon Invasion Guide
Watch live video from warcraft on www.twitch.tv
This is a summary highlighting key points of the Q&A, please listen to the full Q&A to get a sense of the exact wording and tone behind the answers.
Q: Will there be new quests as time goes on?
A: New World quests will come and new rewards will come in future patches
Q: Any old world quests?
A: Yes, at least one. The fishing tournament will be back as a world quest!
Q: Will world quests be a viable alternative to dungeons and raiding for gear and other items?
A: Yes...but it's up to you as a player to opt into what you want to do in order to progress your gear as a player. BUT the harder content (raids, etc) wil ON AVERAGE have a higher chance at having better gear drop.
Q: Will you be able to filter rewards?
A: Yes, and always looking to improve this (this is our first iteration of the system). Also check out the cool new mods people have made re: world quests.
Q: How do you plan on incentivizing world quests when people have lots of gear and will be done with order resources?
A: You'll basically never be done with order resources because of Artifact knowledge research. Generally we'll want to give people FAR more world quests than they can complete in a day so you can CHOOSE what you want to do and always have something to do.
Q: Too many dailies (MOP) vs. not enough world content (WOD) - what was your approach to balancing?
A: We were looking to make a fulfilling experience. We would call this an improvement on MOP's daily quest. 1) Moment to moment game play changes. Not every single quest was rewarding - the rewards came once a month through unlocks. So we improved rewards so those moments are better. 2) We liked the feeling of variety of quests. Right now we have 1000 world quests and end game quests - no longer a single shopping list. Every 3 hours there's new world quests. Every 6 hours major faction quests are changing. World feels more active and alive. 3) Added concept of capacitance - if you don't log in for several days, you'll have more world quests on your map than people who log in all the time. 4) We liked the off the beaten path quests - like Roll Club in MOP. So we definitely focused on variety - dungeons, mini games, un-soloable mobs, "wild and wacky ideas".
Q: Could one of the bonus weekend events give bonuses to world quests?
A: Yes, great idea, let's do it. Replaces Apexis weekend, but those weekend will be turned off for a while at launch.
Q: Will there be PvP world quests?
A: Yes. And there are some crazy arenas to pvp in - riding combat, pvp as a murloc, etc. Also, PvEvP.
Q: Are pet battle world quests tied to anything other than pet progression?
A: Yes, you get charms and tokens but can also contribute to gold, Artifact progression, or finishing emissary quests.
Q: Are any World Quests going to drop legendaries?
A: Not quests specifically but the emissary caches will. (Also this is why there are only 3 emissary quests at a time).
Q: Will factions only be a UI element or will new story quests unlock with factions?
A: We like the idea of unlocking new world quests with increased faction - this is what happens in Suramar! Do the chapters in Suramar, unlock the city, etc.
Q: Are they like level up quests or more event like in nature?
A: It'll be everything under the sun. The demon invasions are very event like and we're exploring it there.
Q: Are there many world quests aimed at groups?
A: Yep - world bosses, dungeon bosses, very difficult rares. Also everything in the game world is shared tag (up to 5) so you should be happy to group up in open world as it is! We want people out in the world and group friendly.
Q: How do world quest reset timers work and how often do they reset in a play session?
A: Segmented into buckets - faction, pvp, etc. Each bucket has differen refresh and respawn timers. Some are 3 hours, 6 hours, 1 week, 3 weeks. But, we do feel like there should be check in times - so check every 3 hours.
Q: Any plans to keep world quests entertaining after a few weeks?
A: Yeah - we did want to front load. We want people feeling like they are seeing new things. World bosses are every 2 months, for example. Changing abilities on mobs as well. Also, we ARE going to keep tabs on when the things start to feel stale - as in, when does a PARTICULAR world quest get dull.
Q: Relics are super rare as world quest rewards - how do you feel about the current spawn rate for them?
A: It was too low - we've upped it.
Q: Will my friends see different world quests than I do? How will grouping work?
A: For the great majority of them (mostly outside Suramar) you will see the same world quests. In fact, it's the same quests in the whole region. Also rewards will be 2.0-ish, and keep up with you.
Q: Will world quests be unique for some items? Can I do dungeons instead?
A: Factions? No. Mostly WQs. AP? Yes. You can get artifact power everywhere.
Q: Can we get old daily quests back too?
A: This is what faction world quests feel like - and they offer better loot. Also there isn't that big a difference. Do these feel grounded enough in the world? Yes - do world quests and go back to faction hub and get rewarded, etc. Also, talking heads help with this feeling.
Q: Which parts of the pre-launch event will be gone when Legion launches and what will be gone?
A: During pre-launch you will have an "explosive experience" and several sets of quests that unlock over the pre-launch event period. Unique stuff for folks playing in that time. If you come back after Aug 30, it's a pretty long experience so we're gonna short cut it for you if you come back late - short cut to the end of the story - the beginning and the finale. That said, if you want to go back and do the whole thing - you can go talk to an archivist in Dalaran and you can re-experience it. Demon invasions and loot and toy and Battle pet WILL BE GONE.
Q: Will world quests scale above normal ilvl threshold?
A: Yes - can always upgrade the loot up to max level of Mythic Titanforged of that tier. Base ilvls will be higher if you are actually doing raid content, etc. But there is a tiny chance in the lower quests. Difficulty setting of the thing you're doing and the higher your personal item level determines the ilvls.
Q: How do world quests associate with order halls?
A: You can "talent" your order hall to benefit world quests, you can level up your order hall dudes to help you out in the world, etc.
Q: Any plans to add scaling to old world questing?
A: Yes they were super cool and we like them and we think this is a good idea. Legion is our first foray into this questing choice tech. That said we know some people do like outlevelling content! i.e. level 1 boar - you want to kick it's ass. Secondly, we want content to be fun - would old content be fun with old abilities, etc? We do want the world to feel difficult and 2008 abilities might be too easy even when scaled.
Q: How do world quests that have gear rewards scale with the gear you are actually wearing?
A: As you increase your personal item level, you increase the potential item level of the gear you can get - there are thresholds.
Q: Any chance we'll be seeing world quests that involve Gilneas?
A: Yes! And questlines as well. Also, Sylvannas and Greymane take on a "warlike" attitude even after we somewhat push back the legion. Check out the Pvp World quests for this!
Q: Bonus objective experience areas in Legion?
A: Yep, absolutely. Especially in areas with lots of stuff to do .
Q: Are world quests player role specific?
A: That would be super cool but not with launch.
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