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New Druid Covenant Legendaries in Patch 9.1 PTR Build 38312 - Druid Guide Writers Review Effects
20/04/2021 a las 00:05
New Covenant-Specific Class Legendaries
were discovered for Druids in the first
9.1 PTR build 38312
that arrived on April 13th. Our Druid writers will examine their four new legendaries to see how they compare. Are any of them strong enough to change your legendary or covenant choice?
New Covenant-Specific Legendaries in Patch 9.1 PTR Build 38312
Our Guide Writers have given their thoughts on the new Covenant Specific Legendaries Soulbinds on the Patch 9.1 PTR for Build 38312. Check out their opinions below!
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Druid Covenant Specific Legendaries in Patch 9.1
- When you empower your bond, you and your partner's benefits are increased by 50%. (Unconfirmed)
' cooldown is reduced by 1 minute and will use an exceptional spell more often. The number of spells cast by Convoke are halved and occur over half the original channel duration. (
has a 30% chance to split into two Swarms each time it jumps.
- Each time
is applied its duration is increased by 0.2 seconds.
Balance Druid Opinion & Feedback
increases the empowerment link's effectiveness by 50%. This legendary seems particularly good in both AOE and Single Target situations where you and your bonded partner have a constant stream into the pool and are not dry. However, at its current value it's unlikely to change your current legendary or covenant choice. You'd need more direct changes to
or direct changes to the Kyrian covenant itself.
from a 2 minute cooldown to a 1 minute cooldown. It does reduce the amount of abilities casted by 50%, but it gives the potential to cast
more often. This legendary seems nice to line up with other existing effects such as
, 1 minute cooldown trinkets, and other things. This allows you to have far less critical decision making and if you need a burst damage cooldown every minute for a fight such as
then a legendary like this could be valuable. Unfortunately, this legendary is strictly worse than other current options as there is not a lot of power attached to the legendary itself. Reducing the cooldown is nice, but when you compare it to other legendary options this option is not compelling. Don't expect to swap covenants solely for this legendary.
can be nice in order to allow
some AOE damage and has the potential to be strong on 2-3 target council style fights.
in its current iteration can only be used on multiple targets if cast on multiple targets, but now it can self apply to multiple targets. Unfortunately, there are far more potent options for long form AOE and M+ though currently, so don't expect to be swapping to Necrolord anytime soon.
will likely give you somewhere between 3 and 4 seconds of increased duration of
which is very solid on the back end. This legendary can be decent on AOE if it is competitive damage with other pre-existing AOE choices such as
. On top of that, you would also probably want to run the
conduit as it would allow you to have better
. However, at its current value it's unlikely to change your current legendary or covenant choice.
Balance Druid Guide
Feral Druid Opinion & Feedback
With 9.1 we see the addition of a few new covenant specific legendaries, currently as far as we know these will share a limitation with the existing legendaries. They look like a currently pretty mixed bag.
So starting with the confirmed legendaries:
(Necrolord) - This legendary attempts to fix one of the major mechanical issues with
namely it's lack of AOE, while it doesn't give it true aoe it does increase the number of targets that it will apply too. Necrolord on single target is already very close to being competitive with Night Fae and giving it a way to address one of it's weaknesses goes a way to making it a potential choice. However I think that the RNG inherent in this, the minimal spread, and the fact that you also give up another legendary makes this a non choice in most forms of content.
(Venthyr)- This is awful. The extension is mindnumbingly short and will get you about 5 or 6 extra seconds, the extra time would be towards the end of
where it's all ramped up but it's still not even close to competitive. This won't even come close to potentially making us swap covenant.
We also have two unconfirmed legendaries for the other covenants
(Night Fae) - Obviously we currently play Night Fae so this is unlikely to chance our specs choice in covenant, but currently it is extremely hard to quantify as we do not fully know how this works. The two relevant considerations are Niya's trait,
, (the number of stacks we get from a 1minute cd
) and what exactly the text "will use an exceptional spell more often" means. until we know the details of how this works it's impossible to say how good it is, but depending on it's interactions it could either be a solid competitor with the other more general feral legendaries, or it could be awful and a dps loss.
(Kyrian) - Kyrian looks likely to be the biggest winner from what we can see of the current changes, their soulbind options are incredibly powerful and this legendary looks likely to be the most generously useful of the covenant legendaries. I can see a potentially very powerful build using the new soulbinds on the Mikanikos tree and the
and this legendary would potentially be a powerful add on to that.
Off course this is the first PTR patch and there's potentially much more to come but as it is I do not think most of these legendaries are particularly useable and look forward to seeing more iteration!
Feral Druid Guide
Guardian Druid Opinion & Feedback
In the early days of the 9.1 PTR Guardian has seen the confirmation of 2 new covenant specific legendaries,
for Necrolord and
(Necrolord) - This legendary is a step in the right direction for
and largely helps fix the biggest issue that it has, which is it's lack of usefulness on multiple target encounters and m+.
Is it stronger than any of our current legendaries? No, I don't think this will replace any of the current powerful legendaries for us in its current iteration.
Is it strong enough to make us change covenants to Necrolord? Also no, I believe this would need a buff to become a top tier legendary.
(Venthyr) - This is a rather underwhelming legendary, adding only around 4-6 seconds onto
, which is a 3 minute cooldown and outside of that 4-6 second window this legendary does nothing. It is definitely weaker than all of our other legendary choices and will require an additional effect added entirely to be even a remotely viable option.
(Night Fae) have also been found, it is currently unconfirmed whether these will be anima powers in an encounter or potentially the missing covenant specific legendaries so this is all purely speculation and has not been fully tested.
(Kyrian) - This is an interesting one, I think it could be decent defensively on either a tank or healer bond and may have decent cheese potential, essentially giving whoever you are bonded with a 60% damage reduction but for general purpose it's unlikely to see any use.
(Night Fae) - Depending on how many exceptional spells are cast, this could definitely have potential as a top spot legendary. Having a very powerful cooldown more often is fantastic and the
do enormous amounts of cleave damage. Definitely a potential top tier AoE legendary, would also be excellent for fights like
where there is massive damage increase phases every 1 minute.
Guardian Druid Guide
Restoration Druid Opinion & Feedback
With the 9.1 PTR going live, new covenant specific legendaries have been unveiled for Druids. Unfortunately only two are currently confirmed and the other two are just potential legendaries due to just being spells found in the datamining. Additionally, there's not a quick way to swap covenants on the PTR, so testing has been limited. Take the information below with a grain of salt as we're just looking at numbers.
So starting with the confirmed legendaries:
a way to apply to multiple targets goes a long way in terms of making the covenant ability a palatable option for Restoration Druids outside of PvP. Right now as a single target only ability the scope of use is just too narrow. Unfortunately making this RNG-based doesn't do anything for dispelling any concerns about the ability. With exceptional RNG you can go from 1 ally -> 2 enemies -> 4 allies, but it could stay single target throughout the entire duration. Consider that most raid encounters only have a single enemy and it becomes even more unlikely that you'll every hit the 4 ally Restoration Druid jackpot. Ideally I'd rather see this functionality go baseline and then have a legendary that amps things up to 11 rather than a legendary that tries to bandaid the ability's downsides.
- Under ideal circumstances with this legendary can expect a 4-6 extension on the
buff. It's not particularly inspired but nothing about
has felt really unique unless you're counting the idle consequence. Everything including the conduit
has always just felt like more whether it be stats, stacks, or duration. What this legendary does do is gives you more time at the more powerful part of the buff which can be strong, however as a healer it's unlikely for the damage event to require healing for the full duration anyway. The damage tends to bursty and front-weighted, so you can pop
so higher stacks line up with the incoming damage better but you'd still be wasting a portion of the ability. This might work for DPS a bit better, but it's unlikely you'll be donning your gothic garb anytime soon.
The following two legendaries are just speculative right now as they're not available for testing:
- With everything halved from cooldown to spell casts, this essentially splits
in half giving us great access to it but with less throughput. What will make or break this legendary is how much more often will get an exceptional spell usage which for Restoration Druid is
. Currently roughly 1 in 5 casts of
will provide us with a
. If this legendary guarantees us a
, then this could have a lot of potential as we could have some pretty insane burst healing access. Unfortunately, without being able to test this we just don't know right now, but expect an update if and when this legendary is testable on PTR.
- This legendary doubles down on the power of
without really addressing the issues that Restoration Druids have with the ability which typically centers around partner selection and incoming damage aligning with DPS cooldowns. As such, it's still fairly inflexible. If the baseline
had some of its restrictions removed then it could see some better use. Add an extra charge of the empowerment for flexibility and removing the reservoir expiration would prevent some of the lopsided issues. Addressing the baseline ability will go a long way but until then don't expect to dawn your angelic wings in 9.1.
As this is the first 9.1 PTR patch, expect a lot to change. We didn't really see any major covenant ability changes, and those could drastically change the covenant playing field. For now, none of these legendaries will likely alter your covenant choice, but don't count anything out until we see everything 9.1 has to offer.
Restoration Druid Guide
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