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Sanctum of Domination Full Tier Review with Limit Maximum and Rogerbrown
30/07/2021 a las 01:28
Maximum of Complexity-Limit
recently streamed a lengthy review of the Sanctum of Domination raid tier alongside
Rogerbrown of Echo
, which is now
available on Youtube
with timestamps for easy listening. In the video, discuss each of of their guild's approach to the incredibly close Race to World First in patch 9.1, as well as their thoughts on the tier as a whole, hitting on subjects such as the impact of split runs, Shards of Domination, and discussion on each of the ten raid bosses.
Hey guys, a few days ago Roger and I decided to have a bit of a long talk about our thoughts on the 9.1 tier, and the difference between echo and limits approach to the tier.
The full video is nearly 6 hours long as the two meander from point to point, but there are timestamped breaks to help you keep track of topics. Although it may take quite a bit of time to get through, it's very interesting to hear some of the insights from the top two finishers in the most recent Race to World First, which came down to a very close last minute finish before the weekly reset, as each guild worked to eke out very last bit of damage to take down the last 5% of Sylvanas Windrunner's health.
Just a few of the insights discussed throughout the video.
Despite looking very strong right now, Echo felt like they overestimated how well Rogues would perform, and Max agreed that melee and Rogues in particular always look good during testing because Ranged aren't used to the fights yet and tend to over move. The real deciding factor for Limit came down to Shadow Priests vs Rogues for single target damage, but it just so happened that their Rogue didn't get Unholy Shards. Echo's didn't either, and although they thought Rogues would be an insane pick for Guardian of the First Ones, the boss ended up so undertuned that they simply weren't needed. As it turned out, a lot of players prepared classes that they didn't end up using.
Fans get caught up in the loot that drops for each guild as they kill early bosses, though Max recognizes that it averages out over time, especially with a second reset. Limit and Echo have had very similar overall ilevels for the past several races, and while it's possible that one guild gets massively better targeted loot, it's very unlikely and neither of the guilds would consider that the deciding factor in the race. 50 or 100 DPS here or there, or 1% across the whole raid is never the reason you don't kill a boss - Shards of Domination were much bigger.
Not knowing exactly how Shards of Domination would drop made preplanning much harder; on the PTR they were tradeable and they didn't know if they would have to do extra splits or if they could even get duplicates. The eventual reveal that they were random (along with the huge gains from set bonuses) made things even more difficult as some players were made significantly weaker right out of the gate. Rogerbrown makes the point that most players would have them all within a month anyway, so the randomness mainly hurt early progression guilds such as theirs, whereas a more deterministic system such as purchasing them with Embers would have been preferred.
The fact that you can reset powers on the Tarragrue feels like a bad thing, wasting time and pushing players to continually reroll until they get what they want. Given that the boss is easy enough that you don't need to, Rogerbrown feels like they could have just been locked in for the week.
Max describes Painsmith as Echo's biggest outplay of the entire raid, while Limit lost so much time struggling with spikes. Precision movements proved to be extremely important, especially with the lag and desync issues, but both Echo was much faster in identifying ways to deal with those issues. Described as a boss where players had to be told to play safer, despite tendencies to become greedy as players become more comfortable with an encounter, trying to squeeze in one more global or one extra cast simply wasn't worth the risk.
Max's feeling that the Castle Nathria raid managed to hold up its difficulty even during deep farm towards the end of the tier, while many Sanctum of Domination encounters seem that they will be incredibly devalued with gear. Unlike Castle Nathria, the Sanctum of Domination did not contain the same roadblock in its penultimate boss delaying guilds until their second week, resulting in tackling Sylvanas with the minimum of gear and shards obtainable in the first week.
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