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WoW Diary Kickstarter - #1 Non-Fiction Book on Kickstarter, Pledges Closing Tomorrow
23/09/2018 a las 22:58
The Kickstarter for the World of Warcraft Diary, by John Staats, WoW's first 3D level designer, is almost finished! With less than 40 hours left on the clock, make sure to pledge you would like to receive all the perks from the Kickstarter edition. We've received the news today that the
World of Warcraft Diary
#1 Non-fictional book ever funded on Kickstarter
Click here to support
The WoW Diary
Kickstarter! Less than 40 hours left to pledge as the publishing of this post!
Since the community has embraced this project so heavily, it is important to note that the Kickstarter Edition will have special perks. These will not be obtainable fro the versions later available on Amazon and other retailers:
The end sheet of the book will be gold that reads “Original Kickstarter Backer" followed the publisher Whenitsready logo.
Gold foil title lettering on spine and front cover differentiates Kickstarter editions from non-KS prints.
Spot varnishing makes all the pictures shiny and opens an opportunity for shiny "ghost shapes" on an otherwise blank page.
Besides that, there are extra surprises in the Kickstarter edition, based on achievements unlocked during the campaign, such as a secret bookmark. It has two Easter eggs, one of which refers to something in the book, the other won’t be apparent until Whenitsready releases its next project, a dungeon-based board game. The Golden Kickstarter version of this bookmark will never be reprinted again (extras will be destroyed at the printer).
Four Developers: How The WoW Diary Happened
John Staats also published a story on how the Kickstarter came to be--including Blizzard's reaction to the Kickstarter and how he picked himself up after the first failed Kickstarter to relaunch with record-breaking success. You can read the whole story
on his blog
. Below is a small preview.
I also pitched my book to Shane Dabiri, who had worked his way up from QA to Blizzard’s Chief of Staff. Shane and I were once housemates during our WoW years, when he was the team’s producer for art assets; sharing project leadership with Mark Kern, our producer for programming. Producers, in case you didn’t know, are people who enable others to achieve their goals. They grease the gears between departments and clear roadblocks. They enable other developers to get things done. Shane was WoW’s project lead until the pressure gave him ulcers, leaving Mark to carry the banner throughout the remainder of the dev cycle. Shane knew, as did everyone on team 2, that I’d kept a development diary about how we were making World of Warcaft. I interviewed everyone on the team, took screenshots, and chronicled our milestones and setbacks. Everyone was vaguely aware I might write a blog or book about it one day, and Shane was one of the guys who was most curious about my journal. I guessed that he would be sympathetic to my pitch about an independent publication, a voice from outside the communal direction of Blizzard’s PR department.
I surprised him with the book over lunch, the first time we’d seen each other in many years. As Shane paged through the prototype, I explained myself. He was grinning at the memories. After a long pause, he closed it and said carefully, “OK…I get it.” He held it aloft and continued, “Other people in the company will need to read this, and you know I can’t promise anything…but we’ll see what happens.” It was the best response that I could have hoped for.
The WoW Diary (in its current form) could have died right there if Shane had reacted otherwise. He could have been too busy or forgotten about it; he could have avoided many conversations about it and set it aside or referred me to someone else—who wouldn’t be as sympathetic toward my goal; or a dozen different things could have derailed it. Somehow, someone (I’m assuming it was Shane) had pushed it through the many departments in charge of scrutinizing such content. I’d gotten a license to use Blizzard’s images and, best of all, no substantial changes were made: Aside from a few corrections, the narrative was completely intact.
Read the Full Story on John Staat's Blog!
ClassiCast, a podcast dedicated to WoW Classic hosted by
, has recently interviewed John Staats and Mark Kern in two episodes, that can be watched below.
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