Well, if the Corrupted Blood incident served as simulation of people's reaction about the swine flu, who knows?
I completely understand what she is saying, but...the fact that (I assume atleast) a lot of those 3 billion hours of gameplay a week are being done in shooting games. What does that say for the people playing those games? They might be problem solving but the way that they solve the problems are with guns and explosives... Also in WoW you solve a lot of problems by killing things.
That speech was inspirational and enlightening. We went into detail on this week's episode. It sure gives you a lot to think about. I am sure that he company and the games they develop will be embraced by many.
wow... amazing video
Guys Cata is coming and if my calculations are correct 16 years already played + 2 =the 18 breaktrough years in 2012 so we will epic own any RL Cataclysm thrown at us!Also she focuses on goal -> accomplishment like Leethaxor said and not so much on the way it is accomplished aka the Gameplay, cause there are a lot of games played for the gameplay like shooters and fighters which I hardly relate to solving real world problems :)
Incredible.Best get back to my gaming!
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I'm pretty sure she goes too far, but she also has some good ideas and observations. If we could motivate people in real world just like developers motivate us in their games then we could achieve much more.
I think you guys may be thinking of this too narrowly. Example: I don't learn how to kill people by playing WoW. Nothing that happens in WoW bears any resemblnce to real combat, and no skill I learn in WoW prepares me to engage in a real fight.If I'm a WoW guildmaster, though, I DO learn a lot of things that are useful in the workplace. I learn how to use digital tools—like forums, and calendars—to get people organized. I learn how to motivate people. I learn how to solve complicated problems on the fly. I learn how to communicate effectively using the written word. But kill people? All I'm doing is pushing buttons. It bears a much closer relationship to a middle-management job at an online company than it does to a soldier, or a UFC fighter.Here's a related link I thought you guys might find interesting:Professor Ditches Grades for XP System on SlashDot
Interesting, but I don't think the real world is willing to admit to the skills we gain while playing MMOs. For example, a leadership position at a job you're applying for. Forming a Guild, Clan, or Group requires organization and leadership. Successfully pulling this off could provide a great know-how when managing the said job. Especially considering that nobody is getting paid to be with you in your Guild or Clan, I'd say it takes even more effort than with a job. Because with a job, everyone is getting paid and usually, they will shut up and deal with whatever comes their way. But when you're trying to organize, say, a raiding Guild, you have to constantly make sure EVERYONE is happy and motivated 24/7, or they'll flake out and stop showing up for raids and more to the point, leave your Guild or Clan and join another. So yes, there are quite a slew of social skills one can gain from this game. But also considering the constant Trade Chat drama, there are plenty of social skills you can lose. Furthermore, it's worth saying that a gamer would have higher reflex than the Average Joe in the workforce, and be able to think fast on their two feet because that's what they're used to while playing games for years. But the real world would never accept it. It just wouldn't look good on your resume, would it?
I've watched a few TED.com videos in the past, and this was awe-inspiring topic they brought up with this time! Seems times are changing with views on gamers!
Very cool and interesting. Thanks!
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