Upon reaching 66% and 33% remaining health, Rook Stonetoe, He Softfoot, and Sun Tenderheart call upon the spirits of their fallen allies to aid them in battle.
Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom.These spirits continue their attacks against players until all three are slain.
In Heroic Difficulty, secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.
He Softfoot calls upon the spirit of his brother, forming Embodied Anglish, a manifestation that fixates upon the raid member who has the Mark of Anguish.This spirit continues to attack players until it is slain.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation.These spirits continue their attacks against players until both are slain.
Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion.Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
In 25-player mode, 6 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 8 tears with each cast.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal will destroy any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 30% health remaining.
Periodically the call of Y'shaarj will transport Garrosh and the players into the Realm of Y'shaarj for 1 min. Garrosh will Absorb Energy from the Heart of Y'shaarj until players have defeated all Minions of Y'shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'shaarj, Garrosh will heal to full health as Y'shaarj bestows Garrosh with new abilities.
,6,7When Garrosh reaches 25 energy Whirling Corruption becomes Empowered.
,6,7When Garrosh reaches 50 energy Touch of Y'shaarj becomes Empowered.
,6,7When Garrosh reaches 75 energy Desecrate becomes Empowered.
,6,7When Garrosh reaches 100 energy Gripping Despair becomes Empowered.
At 30% health Garrosh will absorb the remaining power of Y'shaarj, gaining full energy, empowering all of his abilities.
I really want to see the rogue set, hope they make us something nice.
guys serious guys JUST removed LOOK AT THOSE TIER SETS AND MODELS WTF ? CAN YOU SEE ANYTHING? JUST LOOK AT IT AND TELL me if u can see anything... YOU CANNOT SEE ANYTHING . look at how all the pixels are squashed together in that small frame and tell me if that is pleasing, seriously what THE FLYING removed ARE THEY TEACHING IN DESIGN SCHOOL ? MORE HIGHLY DETAILED = BETTER? MORE DEFINITION = BETTER? HELLO! WE ARE AT AN ALL TIME LOW! WOW GEAR IS LOSING ITS SPIRIT BIG TIME ! FFS .. first they removed full screen glow effect, now everything is removed dark, u cant even see %^&*. Every removed piece of gear/ doodad is so bloody tarnished and weathered effects are over 9000 till YOU SIMPLY CAN'T SEE *!@#! WHY THE $%^& IS EVERYTHING SO DARK? i am so angry omg.
Yeah I hope Garrosh doesn't explode... I want to see his head on pike at the entrance of Stormwind. The boss selection seems really interesting, Fighting the Paragons was one of the things I always wondered about... I never really trusted the Klaxxi... only worked witht them for the mount and the other exalted goods.So far, the gear seems unimpressive. I sincerely hope most of the creative design goes into the weapons. I assume these will be Sha infected, so all legendary enhancements can be applied to them. Just wish dual wielders could set a Terror gem on each weapon.I wonder what kind of mounts will drop from Orgrimar?Blizz should add in some vanity items... like, a Mantid costume/transformation. And hopefully legendary weapons/armor sets... SOMETHING has some sort of weird-kool effect to it... like the rogues legendary wings from The Fangs...
Poor ShaImagine having GARROSH mixed up inside you. How much sheer stupid is he dealing with?We have to put the poor thing out of it's misery.
It's obvious why the Klaxxi are fighting for Garrosh, he is no longer himself. Garrosh has been taken over by Y'shaarj himself. Remember the Dark Heart of Pandaria scenerio? Garrosh and the Kor'kron have taken the remains of Y'shaarj for themselves, and so since Y'shaarj has returned, they will fight on his side till they see the truth. I sort of expected it once we learned that the Titans sealed his remains up under the Vale.
You forgot the Nuazio aspect pet.
The scorpion reminds me of a Warhammer 40k Baneblade. xD
We are fighting the Paragons because they team up with the old god that Garrosh is empowered by.
Im probably the only one who likes Garrosh and i hope we dont kill him, just removing the sha crap.
The dk pvp set looks like... an aged version of the cata sets, the spikes broken off and various war paint added to it
The reason why they are fighting us is because of Y'Shaarj. He used to be their God way, way back when. Upon completing the Klaxxi storyline, Kil'ruk the Wind-Reaver explains this and adds the fateful comment that if the Old Gods were ever to return that they would join them.
I was laughing so hard, my buddies on skype were like dafuq?
I think we have to fight the Paragons (sadly) because Garrosh's power isn't just of one Sha, but all 7 thus I get the feeling the Paragons see him as their god,Y'Shaarj reborn or at the very least a prophet, both of which they would lay down their lives to protect.
I wish WoW wasn't making every set now look like it belongs to an evil warlord or something. Where's the vanilla-like models? Just because their higher lvl sets doesn't mean they have to be all dark and spiky and #$%^.And the whole thing about the Klaxxi, when you reach Exalted with them, Kil'ruk tells you that you're trusted by him and whatnot, but that once the Old Ones return, they will stand by their side again. And if you look in Garrosh's encounter, it says he's empowered by Y'Shaarj which is one of the Old Gods.
The idea of killing of Nazgrim makes me sad.
Garrosh hulked out looks amazing!
Thanks for taking the time to make and post the images and info.