Zuraal represents the Shadowguard's first success at creating a void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.
!After casting Umbra Shift, Zuraal the Ascended will cast Maddened Frenzy and start fixating on random targets.
The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes' weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.
!After reaching their destination, Shadewing casts Dread Screech.
Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own.
Given the viceroy's experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
When Velen and his followers fled Argus aboard the Genedar, the naaru L'ura stayed behind to buy the draenei time to escape. Kil'jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate.
Over the long millennia that passed, L'ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.
!Each portal calls in a Greater Rift Warden to stabilize it, and continues to summon Waning Voids at set intervals. L'ura opens one portal the first time Call to the Void is cast, and opens two portals on subsequent casts.
!23On Mythic Difficulty, L'ura also gains the ability Grand Shift.
Constructed deep within the core of Argus and outfitted with an arsenal capable of decimating worlds, this war machine has been designed for a single purpose: to bring the mortals' invasion to its knees.
!16On Mythic difficulty, the cannons can no longer be destroyed, but instead go haywire, granting the cannons additional effects.
Infused with fire and shadow, F'harg and Shatug are the prized pets of Sargeras. Bred for carnage, these hounds delight in eviscerating their master's enemies.
With the Army of the Light and their allies advancing upon Antorus, the Legion prepares to unleash these vicious creatures onto the battlefield and put an end to the mortals' invasion.
!16In this difficulty, Enflame Corruption triggers Lingering Flames upon completion.
!16In this difficulty, Siphon Corruption triggers Siphoned Soul upon completion.
!16In this difficulty, this afflicts enemies with Flametouched or Shadowtouched.
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds.
Now the full might of the Legion's army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan's will.
!16On Mythic difficulty, Screaming Shrikes will appear periodically and channel [Extract Interloper] in an to attempt to remove your allies from command pods they have commandeered.Additionally, the effects of [Psychic Scarring] last for the duration of combat.
Portal Keeper Hasabel maintains the nexus through which the Legion has unleashed its insidious armies upon countless worlds. With portals that open to a myriad of strategic locations throughout the Great Dark Beyond, Hasabel is capable of bringing the might of the Legion's arsenal to bear upon any who oppose her.
Though she was felled by the blade of Sargeras, the Life-Binder's essence escaped the grasp of the Dark Titan. After millennia spent hiding in isolation, Eonar's sanctuary has been discovered by the Legion.
Should her soul fall into the enemy's hands, Eonar's powers of nature and growth will be perverted to make the Burning Crusade unstoppable.
!16 In Mythic difficulty, players can only have one charge of Surge of Life at a time.
!16 In Mythic difficulty, each cast of Life Force reenergizes players with Essence of the Lifebinder.
!16 Fel Shielding can only be removed by the explosion of a [Rain of Fel].
!16 This ability is only used when the caster is not actively engaged in melee combat.
!16 In Mythic difficulty, the route these creatures take is exceptionally short.
The infamous Imonar serves as the Legion's bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to sully his perfect record by failing to fulfil his latest contract.
!16In Mythic difficulty, these transitions occur every time Imonar loses 20% of his maximum health.
All targets struck are also knocked away from the blast.
!15,16Imonar the Soulhunter takes 75% less damage while channeling this effect.
The design of every Legion war machine stems from the depraved mind of Kin'garoth. Obsessed with crafting implements of death, Kin'garoth infused his very body into the production machinery so he could more efficiently churn out a never-ending supply of destruction.
At the behest of the Legion's dark master, Kin'garoth's fevered brilliance has developed a new super-weapon which he plans to unleash upon the Army of the Light.
As one the dreadlords overseeing the Legion's forces during the Third War, Varimathras failed to stop the rebellious Lich King. He submitted to an ill-fated alliance with Sylvanas Windrunner, then made one last bid for power before facing a humiliating defeat.
In payment for his blunders, Varimathras has been tortured by the Coven of Shivarra. The vindictive sisters stripped away both flesh and sanity, leaving only a singular desire to inflict suffering upon the mortals who cost him everything.
Having proven themselves to be the most depraved and fanatical of all his followers, Sargeras entrusted the Coven with the unholy task of twisting the minds of the fallen titans into an unstoppable Dark Pantheon.
Each sister employs her own signature brand of torture, eliciting screams which echo throughout the halls of Antorus. It is said that neither mortal nor demon can refuse their whispers, making it only a matter of time before the will of the titans is broken.
Once the noble Avenger of the Pantheon, Aggramar was struck down by Sargeras and reborn as a titan of destruction. He now stands at the core of Argus, guarding a power that could unmake the universe.
Not even demons are permitted to tread within the titan's halls, and any mortals bold enough to trespass will be reduced to cinders by Aggramar's burning blade, Taeshalach.
Over the course of the encounter Aggramar passively generates energy. Upon reaching 100 Energy, his sword, Taeshalach, unleashes fiery energy and he begins [Taeshalach Technique], a devastating combo attack, alternating between [Foe Breaker] and [Flame Rend], ending with a [Searing Tempest].Upon reaching 80% and 40% Aggramar activates his [Corrupt Aegis], preventing all damage and the elemental forces within Taeshalach are unleashed. Several smaller Embers of Taeshalach erupt from the blade along with two Flames of Taeshalach. The Embers slowy move towards Aggramar causing a [Blazing Eruption]. Killing both Flames of Taeshalach causes Aggramar to resume his attacks.
Over the course of the encounter Aggramar passively generates energy. Upon reaching 100 Energy, his sword, Taeshalach, unleashes fiery energy and he begins [Taeshalach Technique], a devastating combo attack, casting [Flame Rend] several times before ending with a [Searing Tempest].Upon reaching 60% Aggramar activates his [Corrupt Aegis], preventing all damage and the elemental forces within Taeshalach are unleashed. Several smaller Embers of Taeshalach erupt from the blade along with two Flames of Taeshalach. The Embers slowy move towards Aggramar causing a [Blazing Eruption]. Killing both Flames of Taeshalach causes Aggramar to resume his attacks.
!16In Mythic difficulty, all Embers of Taeshalach that are hit with the effect are Catalyzed.
!16In Mythic difficulty, each Empowered Flare summons forth a Ember of Taeshalach. In addition, all Embers of Taeshalach that are hit with the effect are Catalyzed.
Eons of existence, knowing only pain.
A shattered soul, fueling infinite evil.
The master beckons. Rise... Rise!
Begin the end of all things.
Inquisitor Meto's mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.
Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.
Sotanathor's legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.
All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall's only hope of escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.
Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.
Pit Lord Vilemus' brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.
So, it looks like Mythic raiders will get to fight Sargeras. Well, that's....that's great.
Some of War of The Ancients was retconned, it's very likely Sargeras still has a body or Kil'jaeden probably would have just usurped him since he's more powerful than most of his avatars anyway, at least enough to casually power one up in ToS.
I'm pretty sure Kil'Jaeden is dead, since we killed him in the twisting nether on his ship back in ToS. And according to previous lore, if a demon dies in the nether, it's dead for good....granted with the lore that was given, that says on Argus, demons still come back in Antorus--the "nether death = perma-death" theory is now up to debate.
Personally I think we'll cleanse him of the corruption, and he will help us against the void in the next xpac. The burning legion, no longer infinite, will join our ranks in the fight vs the Void-lords and N'zoth.