Chromie: gamine gnome, powerful bronze dragon, and time-twisting ally; a friendly force who makes ‘being Chromie’ look so easy, so much fun. Which is why it’s heartbreaking to have to tell you that Chromie is about to die. Again, and again, and again, and again.Which goes to show that being Chromie is equally a blessing and a curse. Of course Chromie is chirpy, it makes sense: she protects the timelines, stopping any who dare to unleash chaos and destroy our rightful, hopeful future. But it also has a significant drawback - Chromie knows that many possible futures contain cruelty, pain, and destruction. More specifically, they contain death.
Chromie has always known when she (and you, incidentally) will die, but something has changed in her timeline – and not for the better. The death she now sees is not the one she’s supposed to have, which is where you come in. You must help Chromie investigate who is behind these attacks and put a stop to them. And, maybe, you’ll work out what Chromie did (or didn’t) do that’s got somebody hellbent on ending her life.
Time Waits For No GnomePlaying with time poses some interesting problems. Time is intangible, which is why its behavior feels erratic - speeding up when we’re having fun and slowing down when we’re doing something we’re not fantastically excited about. But this is your chance to witness just how quickly time flies when the death of a good friend hangs in the balance.
As sure as the moons circle Azeroth and Khadgar’s beard grows ever greyer, the only way to measure time is to observe it changing. That’s why we can draw the logical conclusion that the arrow of time moves forward, because we can remember things that happened before now, but we don’t remember what’s happened next. Until now.
It’s That Time Again (And Again)If you offer to help Chromie, she will send you forward in time to the moment of her death, then work backwards in the forwards to make the now move forward in the right direction – which is not backwards, but needs to be forwards in the right version of forward. Still with me? Good. Because our unknown assassin has done their homework: pre-empting the many ways you and Chromie can put a stop to their plan. All you can do is work back from effect to cause – learning as you re-visit events – shutting down all the possible ways that Chromie can die.
So, Champion, are you ready to for some time-travelling, dragonshrine-visiting, portal-opening, buff-giving, reputation-rewarding, transmog-collecting, head-spinning, Chromie-saving battles? Head to Dalaran, speak with Khadgar and take the portal to Wyrmrest. Lend Chromie your brain, and your brawn, to prevent her untimely death. Because Chromie finally gets her very own story to tell, and it’s about time.
Head enchants are gone.
We decided that putting head enchants on the various faction vendors wasn't working well with our design intent for the factions. There is a lot of max-level quest content in MoP, much of it focused around the reputation with the new factions. I think it's really cool stuff -- worlds away from the old Argent Crusade scourge stone days. :)
In previous expansions, the head enchants on the faction vendors served to force players into that content. You couldn't even choose which reputation to pursue -- you had to pursue the one with your specific head enchant. Our design intent for MoP is to give players options in how to play, and the head enchant design wasn't compatible with that.
Once we decided to no longer offer new head enchants, we made the older ones non-functional or else players would feel like they had to go back to older content or be missing out on power. This way, helmets are just no longer enchantable and you'll have one less required step to get a piece of loot ready to wear.
Shoulder enchants can now be provided by scribes, so those still exist, but they are also not part of the faction reputation system.
The day many have feared for years has finally come: the Scourge has launched a direct attack on the lands of Azeroth! Reports of necropolis sightings are coming in from all over the world, the massive structures looming ominously on the horizon, ready to move at Kel'Thuzad's command. A dreadful dawn is rising in the east as the Lich King's dark minions prepare to descend upon Azeroth. Soon the Scourge will march again, and this time there is no prophet to speak the warning, no gallant knight to fight the coming darkness, no legendary hero to thwart the monstrosity on the Frozen Throne.
It is up to you now to become the fire that burns against the cold, the light of hope that prevails beneath the shadow of the necropolis!
The Scourge Invasion
Several regions of Azeroth have come under attack by Scourge forces. Members of the Argent Dawn are already organizing a worldwide counter to the Scourge invasion, keeping an eye out for any necropolis sightings and passing on their information to all adventurers willing to aid them in their struggle.
With each victory against the Scourge, the defense grows stronger. As more and more invasion attempts are beaten back by the defenders, the Argent Dawn will be able to bestow increasingly more powerful blessings upon those fighting the invaders. If the mortal races focus on clearing the Scourge camps all over the world that have sprung up beneath each necropolis, perhaps the invasion can effectively be halted or even repelled. Those who wish to take up arms against the undead invaders should speak with a representative of the Argent Dawn to learn what regions need help and how the defense is holding up.
There are also reports of Scourge agents showing up in Stratholme, the Scholomance, Dire Maul, the Scarlet Monastery, Shadowfang Keep and the Razorfen Downs. Whatever their purpose there may be, the world will surely be better off if they are destroyed before their evil plans are fulfilled.
Enemy at the Gates
A necropolis has appeared outside Stormwind and Undercity, and soon the assault on these capitals will launch in full force. Skeletal shock troops are standing by to commence the attack, led by abominations and gruesome undead officers. The city guard will need all the help they can get once the Scourge unleashes its wrath on the cities. The Argent Dawn has already heeded their desperate call for help, setting up camps inside the besieged cities and rallying the defense against the encroaching darkness.
As always, the Argent Dawn will reward those who have shown their courage and dedication with powerful tools against the undead, tools that may even help turn the tables when the time comes to take the fight back to the very heart of the undead war machine: Naxxramas. Collect Necrotic Runes from the enemies guarding the Scourge camps and present them to the Argent Dawn quartermasters.
30 Necrotic Runes:
10 Necrotic Runes:
5 Necrotic Runes: