This feels very bad, because it gives us less loot for more cost, but it is not like its a broken system because of that. If Blizzard introduced it like this with these cost and limits, then that would be our context and what we would see as normal. Considering "is the second seal even worth the chance" could be a regular thought. Seals could be like heirlooms were, an expensive way to get that extra bit of edge in some part of the game, and probably not for everyone. But we have our habits and we will always see these changes in comparison to that.If Blizzard had also increased the chance of actually getting loot with these, it would certainly feel like we had to make difficult choices and make them count.But right now it is flat out less power in our hands and that will always feel bad.
If they're going to take away one of our additional chances at loot per week, at least lower the cost for the tokens. Nothing about this feels good players. I'm going to impatiently wait for a blue post explaining the logic behind this one.
As long as the seals don't have a 100% loot chance, it's the worst change they introduced with BfA so far. Don't know the real numbers, but speaking from my experience, I say I get at least 80% chance to get some AP from the seals right now instead of gear. I wouldn't mind to get a piece of gear I already have, as long as I know that I get something I can equip or sell, but paying 2/5k for some AP in most of cases is just bull@#$%.
The increased cost might be irrelevant, depending on how common War Resources will be. I've managed to hoard 600k order resources in Legion, which allowed me to buy all three seals each week without second thought.The decrease to two per week is quite troubling though. Why not remove them entirely at this point? With random nature of loot drops and random nature of seals on top of that, spending quite significant amount of money for a prayer doesn't really feel good. The consolation prize is utterly incomparable to the price we would have to pay for seals in the first place. Oh well, here's hoping Timewalking weeks will still award a seal.
Push loot will ruin raiding, this just makes things a little worse, but many feedback is being ignored for this expansion so random changes don't surprise me anymore.
We're now gonna get even less gold through bonus rolls :/
Maybe if I wouldn’t get same piece of equipment on the bonus roll as I already have, then it might be worth it.But screw these prices, three times in Legion I got a bonus roll loot that was the same gear or worst ilv same gear piece.Still after all these years they refuse to fix getting the same gear on a bonus roll as you already have that piece!
That seems REALLY expensive to get 300 artifact power most of the time. :sI'm curious to know what was the thinking behind this change.
If I hadn't unlocked an allied race, I would have refunded the expansion. It looks way worse than Warlords ever did. Not surprised they have 1.5 million subscribers left.
Is complaining all you people know how to do? If you've payed even the slightest bit of attention to any change they've made thus far in BFA, you would realize that they are trying to slow down the game. It's not a horrendous type of epic-mount-at-60 slow, rather, a dialing back of the insane button smashing of today. If you don't like it, either construct a semi-plausible argument in your defense, or leave. Nobody wants to listen to your childlike bickering.
Gotta love all the anger in the comments.
Welp, time to stop bothering with seals. They were already a waste of money/time, but I'm not gonna participate in a gold sink with such low rewards.
In the end? I will say, as a player, I do not like this. I don't like how the system has changed, I don't like the cap, and I don't like the cost. I don't even like the intended purpose of this. In my experience from raiding this expansion, personal looting is the worst type of looting there is. Let me break down some math for everyone here. Roughly 36 raid weeks, from Emerald Nightmare release to 2-3 weeks prior to ToS release, my raid group ran on strict personal looting only. Over those 36 raid weeks, and over 108 bonus rolls, my druid only received 8 pieces of gear (if I recall correctly) over those thirty-six weeks. Let that sink in for a moment. Over hundreds of chances at loot, Over hundreds of boss kills, I only received 8 pieces of loot. Now you might ask "But where'd the other pieces come from?" Mythic plus. My raid team consisted of roughly 20 members or so. Twenty. That's over thousands of chances at loot. How much were leather? 4-6 of them. So.... I'll round it to a thousand chances at loot, considering I would PUG EN, ToS, and NH sometimes. That's very generous for thirty-six raid weeks, and 108 bonus rolls in total. I'm not going to say the system is perfect, but there doesn't seem to be any sorts of bad-luck protection in there. It seems to quite literally be about as random as a fly landing in Shenzhen, CN on a Sunday morning at exact 8:17:37.387 AM in the executive office of Tencent and rubbing it's wings together inside of the executive's coffee mug. The chances of it happening are very rare if even possible. This is probably a freak case, but I absolutely hate it. Summery: Druid got 8 pieces of gear in 36 weeks and over 108 bonus rolls. Freak accident? Maybe. Liable to happen? Probably not. Able to? Yes.If their intent is to slow down PvE gearing in order to make x-pacs last longer, sure. Why not. But please come out and tell us "Hey guys, we didn't like what was going on with the rapid gearing every few months, so we're slowing it down." Letting us sit here at our computers or on our phones and read this absolute storm of completely random changes from the blue leaves us wondering what the devs are thinking is really awful. This comes down to one major thing that a lot of us have cried, pleaded, and asked for. Developer transparency. Yes, you're doing a fantastic job talking about the new expansion, and hyping it up for us. Yes you're doing a fantastic job answering our questions and concerns (to some extent, looking at you PTR and Beta Enhancement shaman forums.) But I'm sure I speak for at least some minute portion of the population in saying tell us what you're thinking. Give us a developer blog that's written weekly or bi-weekly. We want to know what you guys are thinking as to why this change is coming around. Is it because we're gearing too quick? Is it because gear became a "hoard everything, it might be good" situation? Is it because you are going to give us more grey items to vendor? What is it that you're doing to warrant the change in currency weekly cap?
TL;DR how to change 2k gold into 35 gold.
They’re trying to do multiple things all at once with this change:1) Slow down the acquisition of gear, and thus raid/Mythic+ progression2) Lower player gold wealth via sinks, yet again3) Force players to do more World Quests, island expeditions, Warfronts etc (basically, things that reward War Resources)The Missions Tables are going to be de-emphasized in comparison to Legion and Warlords, and I expect gold earned from them will be heavily dialed back
More RNG to the gods of RNG. The drop from the seals happen at most ONCE every 5-7 times you use the bonus roll. It is already a pretty much useless thing that we kept spending our resources on just to get AP instead. And now they INCREASE the cost to get LESS.Personal loot, this thing... What next? Do we have to pay in gold to loot the raid boss?