Think the most annoying part is that creatures scale with you during leveling, so you don't feel any progression. Then when you're max level, they scale with your item level, so there is also no sense of progression. The whole RPG element is already removed from the game, why bother with levels?
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it would be nice for them to fix things that matter! for example instance not found when joining a rated battleground match and you get deserter. not counting you lose rating.... or you better not be flying when que pops and if you are able to join be prepared to coming out of battle ground dead!. oh but you know what it isn't a pvp game why do they care!
the scaling thing in level in npc in world quest that thing ruin evrything you feel like u play samething all time u don't feel like u get stronger - the scale was the worst thing that blizzard introduce in game and make it monoton and ruin evrything! aslong scaling will be in game there will be no fun and the game will lose players (idk why like from mist of pandaria foward like in 80% of blizz ideea are bad and they don't reverse them cause they insist they are good changes sadly..)and honestly the old talents style was better than this failer six row of talents its like u play lol or dota:))
I love this show, but calling it the WEEKLY reset when we only ever get one a fortnight. It's official you have more front than Harrods.
Unlike Taliesin I am NOT looking forward to Crucible of Random Procs and more gear without stats.I am actually disappointed why people fail to see that that's the core of the problem with the game as it is now.When I first joined back in BC and finally got inside a raid in WotLK, there was this entire windows database program that let you put on your gear, and check upgrades per slot. You'd pore over that, and dream about this fat belt off boss X, because with the gem slots and stats it meant a sizeable chunk of stat Y which you needed Z of to perform well, or to up your game by getting the next softcap. Some options were open, and some were off the table, eg. because you didn't have 400 in dual-handed axes... and so on. We collected, swapped around, and we could rough gauge if what we got was worth the attention or not.Now?Forget it. Everything is random, and you can't get the ballpark judgement without simming it. That azershait armor? Nobody can make sense of those without simulcraft. The price of being uninformed and not simulcrafting yourself are at the all-time highest. Not just that. Stats... keep closing in on value, and so keep loosing value completely. What does it MATTER if I get a piece, if it won't change anything? Because it doesn't. When I went from ToC10 to ToC25 and got a major drop, I could literally see my performance change on the meter. When I got 2 or 3 pieces and could finally swap to get caps covered better, the change was also tangible. Now? So yea, I replaced a normal 385 with a heroic 400... only to see my performance actually TANK. Reason? A trait I didn't know was crucial, missing. So I swapped another 385 for 400... and nothing changed. Two traits were same, but the remainder was crap, so extra primary stat effects were "eaten". And guess what? The zeal with which people collect gear for transmog should tell you already that THAT IS KILLING THE GAME.After all, if I don't have reason to care about the gear, why should I pore over raids for hours every week? If I can't tell if the drop is worth anything, because to do so I need to go to external companion site to do some magic simul-hokeypokey, how am I supposed to enjoy getting the gear?The same goes with overtuning everything.Here I am, HERO OF AZEROTH. I faced GODS and DEMONS, and returned victorious. But now, I pulled a bit too many of those quillrats you see, so I am fighting tooth and nail to stay alive as I pray for hedgehogs, rats and seagulls NOT to join the fray. Wait, I will be done in 10 minutes, if that health potion tides me over the fight. Which it might not. Well damn.Remember, why we ever WANTED to go in a raid in a first place? Yea, to stand at the top of the bank in our shiny purples, and to completely stomp over now-trivial world content. NOT TO EFFING SPEND HOURS struggling against packs of quillrats. Not to mention that all those quillrats seem to have snares and slows nowadays, so that GOD FORBID I'd dare trying to avoid "engaging" with the obnoxious tards, for example while merely exploring the zone just for its sights. Oh, and no flying, for the same reason - NEVER give players freedom to explore, how dare they enjoy that!Blizzard is pursuing a harakiri strategy of gutting the game of what originally MADE the game.