To be clear here, ClassicLFG will still work and this will most likely start a cat and mouse game between Blizzard and AddOn devs. Instead of trying to communicate, classic @WarcraftDevs once again chose to ignore our request for open dialog.https://t.co/iB40hfzltP— WeakAuras (@WeakAuras) August 24, 2019
To be clear here, ClassicLFG will still work and this will most likely start a cat and mouse game between Blizzard and AddOn devs. Instead of trying to communicate, classic @WarcraftDevs once again chose to ignore our request for open dialog.https://t.co/iB40hfzltP
Let's be honest for a second. No, this shouldn't exist on classic. That being said, if it's not an add-on, someone will make a discord or a website for this. Just think of raider.io, it was a website long before it became an add-on, and people used it. The following exemple isn't perfect because it actually started with an addon (AtlasLoot), but just look at Wowhead. There isn't a good database index in world of warcraft, so virtually everyone uses wowhead. Most people agree that LFG is bad for Classic, but most people would actually use that feature out of convenience.
Blizzard takes a lot of heat for stuff they can't entirely control, as do most other big name companies. I think they handled this situation in the best way possible, shutting down the addon benefits the majority, and keeps Classic feeling like Classic. I'm pretty sure it was made clear early on in this process that LFG wouldn't be a part of the game, addon creators should've at least considered the POSSIBILITY that Blizz wouldn't let the addon go to live, because there had been a lot of evidence suggesting that's what would happen. On another note, this was a really good article! I think you hit the nail on the head with the spirit of world of warcraft, and I think more and more people are starting to see that the current game (bfa) is devoid of a lot of features that made the game what it is. That being said, I'm still a dedicated player on live servers and will continue to be as long as they keep adding mounts, but perhaps the success of Classic will largely impact live servers and help bring the true spirit of the game back into the mix, while still creating new expansions and content for everyone.
of course "breaking" this add-on is a good thing. if these guys want to waste there time on a 15 year old game because they think the grindiness made it special than let them have exactly that. force them to make the same connection that some of us made during those first years of wow. At the very least if people don't like it, they can appreciate the current state of the game for literally improving everything except the social aspect of the game, and the exclusivity of having hard to obtain gear.
I don't get how something like this is supposedly bad for the game, but addons like dbm that basically play the game for you are not. Some people in the wow community follow some very weird dogmas.
If you wanted the experience of manually forming groups *you could do that* - your experience was not at all changed by the existence of this addon. Nothing about the spirit of the game was altered for you.People just wanted to make sure everyone had to play the game the same way they did, and I really see no justification for that heavy-handedness. None of the arguments presented have have amounted to anything more than, "this is how I want you to play."
You have that choice now, its called BFA or retail. Classic is to capture the old world feel not the old world game..
Vanilla WoW did not have a LFG tool as we know it today. Plain and simple, it should not be in Classic. If you're upset about this, Classic is not for you. Classic encouraged people to join guilds, find permanent homes, and not group hop on the first wipe. LFG does not.
I understand the need that people have to find groups quickly and easily.But in Classic, if you want a lfg add-on then you don't understand the idea behind classic.That's one of my fear, that people will not be able to understand the ideas and spirit of Classic and try to bring the "handy" parts of retail with them.So I think that Blizzard trying to change the API in order to prevent that is potentially a good thing. I've seen people talking about how that could affect other addons devs, but hopefully that won't be the case.
So this article is weird. First of all where did this "spirit of wow" come from? Is it something the author made up on the spot? Because he treats it like it's some kind of natural law, obvious to everyone. And please I'd like to understand how the tenet of "the people who put in the most effort, receive the most rewards" fits in with some of the addons that are allowed. Questie was named as an example, but then just dismissied right away because it allegedly doesn't violate these golden rules. But if you really wanna follow it then the person with that addon will be able to get more rewards, quicker and with less effort that the one without the addon. How does that fit with the "spirit of wow" then as it is presented here? How do all the different addons fit in that tell you what skill to use next in your rotation or when to heal, dodge or buff in a dungeon? All of them fulfill this trait of offering better, quicker rewards for less effort, which goes absolutely against this tenet of more effort = more reward.If the LFG addon is violating these rules because you could get a group with less effort, i.e. it makes it so you have to do less things manually than without it, you don't have to talk to people etc., then all these addons I mentioned do the same: you have to do less things manually, be it reading quest texts, or comparing items to decide what to equip or watching cooldowns to decide what skill to use next in the rotation.There is something wrong here. Either these "spirit of wow" rules are completely arbitrary or there is some kind of dogma at work here that makes people like the author just blind as soon as they see a certain buzzword like "lfg" or "transmog".I don't suggest to disallow all these addons or to reinstate lfg, but it would be grand to at least admit that there is no great philosphy or natural law that decides whether the classic community likes something, it's just purely emotional.
We had lots of out-of-game guides and resources in TBC and WotLK. We still asked each other questions; sometimes it’s faster to ask a friend than figure out the right search terms. We still socialised, with friends, acquaintances and strangers day-in and day-out and not just in Mythic guilds.Because here’s the thing: If you’re spending an hour making your group, you’re spending an hour talking to the people already in your group. And then you’re talking to them in the dungeon - which you can’t rush rush rush through - and you’re talking to them when someone gets up for a bio break, and you’re whispering the people you enjoyed grouping with the next day or week or month to ask them if they want to do another dungeon, and they’re whispering you.In the last Stress Test I was grouping with people just for ordinary quests, because it was easier to group with people to get it done than not to do so, and once we were grouped up we made small talk and co-ordinated on finding mobs. I had more social contact with strangers in a single weekend of Classic than I had in all of WoD and Legion combined.I’m still going to play BFA because it is a wonderful game with many improvements and conveniences, but some of us want that Classic social experience as much or more than we want those improvements and conveniences. I’m not going to be playing Classic because I have a desperate need to avoid modern quest design. I’m going to be playing Classic because that social experience is what I fell in love with. What made it a living world (of warcraft).
Quest addons absolutely existed in vanilla. It seemed that by the time TBC was coming around very few people were left who were able to read quest text and figure out what to do themselves without TomTom or something like it pointing their every move out to them (as was very evidenced by the launch of TBC where people struggled to function without their quest helpers), and even before that there were addons which literally walked you do bookmarks you set without you having to even do anything. Not to mention single-click Healbot and Decursive that would pick targets for you and automatically cast the appropriate spell. And, again, CallToArms was absolutely a vanilla fixture whether you know about it or not, so to say all of these things are against the Spirit of Classic is straight up wrong.