On the plus side it might make some classes like warlock more useful in mythic+ no? hunter was just so op with multishot + rapid reload azerite trait.
NO. WHAT THE HECK!
Guys, if you check newest class changes, things like Blade flurry, ignite or Bursting sores are capped too.
A prime example of how esports makes the game worse. If Mythic + and MDI didn't exist, this change wouldn't have happened.
This is literally bad.I think what we see here is one out of two options:A: Blizz dislikes how we use to play m+ Dungeons. Good groups plan around their cds and make huge huge pulls and aoe bomb them down, then play low groups until cds are back up and then go in again.B: Blizz wants to reduce the current lag and therefore caps generated dmg numbers. Both is just bad. People WANT to deal huge AOE damage, thats what aoe all about, it scales with more mobs and is bad single target. Also, lag does not come from to many damage numbers on many targets, it comes from a huge amount of random procs like azerite, corruption, trinkets, enchants, talents and passive abilieties. Please, dont do this. This is like the GCD changes. It is NOT fun!
So they're gonna destroy AOE because they think people care about their MDI?
Really hope this change doesn't go through. Like GCD changes, nothing about it is good for the game.
I like this, unlimited targets just creates rediculous situations that are difficult to tone down without agressive abilities/affixes.
This feels like we're gettiing another bfa with 11 kicks pr pull... because efficient pulling in m+ has never been a thing since legion,
Classes are all capped, check it out in the ability / spell changes. Outlaw is capped at 4 for blade flurry for the person that was asking/commenting.