For an expansion filled with cosmetics and customization, I'd like to mention that profession-themed gear, such as pocketed vests for leather workers, tailors, and others, quill and scroll-stuffed satchels for scribes, tool belts tucked with handy tools and a pair of gem cutting goggles for jewelcrafters and engineers, and tome-toting travel bags for our trades. Simple yet immersive pieces of cosmetic gear such as profession-pouched belts and backpacks dangling with items we use for our craftsmanship, engineer and jewelcrafter toolboxes, blacksmith helmets and apron, etc. I think lots of players would have fun collecting and crafting these clothes, and I think the WoW community would love a wardrobe of civilian and profession gear to dawn when relaxing from honing skills and saving worlds. hopefully we'll see vials, potion bottles, blueprints, gem boxes, pouches of enchanting supplies, and various job-related ornaments adorning our busy workers. belts,vests, backpacks, satchels, waist packs, pouches, pockets, special hats and gloves, would all be cool!
What if gear only has one stats on it? :P
I don't like that professions has those super expansive useless equipment. Maybe less useless nowWhat about the overhaul of professions? :(
Back in Wrath I made my paladin, which is my main now, with Jewelcrafting because of the variety it offered. Every helm had a meta socket, static raid drops either had a gem slot or not and finally their was colored specific gems with the option of hybrid gems. Ever since Legion (arguably WoD too) JC has been a joke with gear having rng gems, prismatic slots and zero meta gems. BfA killed any need to make necklaces to sell at all. I consider it probably the most dead profession in WoW and most pointless. Look at inscription, I thought removing the major glyph system was going to kill it off but they added reputation contracts and now I guess their scrolls add item level feature which is going to make them great gold this time around, at first. I doubt Blizzard would ever allow crafted gear to keep up with raid tier. I did see placeholders and one does say +1 socket. I don't know, I made next to no gold in BfA and almost swapped to Blacksmithing.
its about time there was some finer control over craft outcomes. cool change
Increasing the duration of something or an effect on crafting is actually really cool, since it feels optional. Having any of them directly involve combat stats when another doesn't makes that other one obsolete. Who would pick flask/well fed duration over their primary stat? Even if it's occasional, any proc ever occurring is greater than no procs ever occurring. On that note, the jewelcrafting ones are a very good idea to replace reforging (though its only for crafting), hopefully this means that crafting is more important/prevalent...I know that's quite a stretch.
Hopefully i will be able to make a 1h weapon for holy pala...in BFA there is not a single 1h/2h weapon with intelect for holy paladins to use....
More junk itens to hold on bags...
See this is the kind of bringing professions back into the spotlight that is actually good. Reducing RNG, making each profession have something good. They should focus more on stuff like this, and less about extra consumables.
Nice that we're going the route of having professions have a relationship with each other instead of it pretty much being a stand alone thing (outside gathering professions) currently.I can imagine Inscription being a good money maker with the +ilevel reagent. :O
I can see a lot of comments talking about how most of the current crafted gear is BoP. I agree that's annoying. In an ideal world, we could sell everything from high level crafting on the AH. The big problem with that is this: You can now buy gold for real money, mandated by Blizzard. You could just buy lots of WoW Tokens, then you could buy all the top tier crafted gear you want for gold. I feel that is the reason why most useful crafted gear is BoP. If it was BoE, there would be no point leveling professions or farming at all - you could just pay to win. That would totally destabilise the in-game economy (even worse than it is now). Personally, I would like to see the WoW Token removed. Then we could get back to a proper gold-only economy, with nobody allowed to use IRL cash to get high tier items. I think the whole concept of being able to legitimately buy gold is a very dangerous path to go down.
I see that this could be a good thing or aweful. Depends on RNG material/reagent drop system and what materials are required for optional reagents. If the materials/reagents are extremely rare, then it will suxxor. I hope the implementation is good.So far in the past, crafting has felt like an after thought and really not worth the time and effort. Really long for the day when in-game crafting is worth doing. Let Blizzard in on a secret, dungeons are not the answer when it comes to crafting.Anyways, very much like the concept. Hope it works out.
I'm super excited to actually enjoy crafting again ahhhh! And the ilvl increasing items, I hope they make items continually comparable to stuff you can get in dungeons and such, so crafted gear actually feels nice again!
I have a question. Do I have to be an alchemist to have the alchemy concoctions in my gear? can you sell those "enchantments" for people who have other professions?
As long as it's only on crafted gear then it's pointless, as Dungeon and Raid drops will eventually take precedence and professions become useless again.