Sanguine is overtuned. It needs to be
neat changes, wish theyd add new affixes, that'd be fun
I worry that Blizzard is going about affixes the wrong way. These affixes aren't too easy or simple, other affixes are unnecessarily hard and annoying. I enjoy keys a lot more with volcanic than I do with bolstering, explosive and skittish. I think most players would enjoy m+ a lot more if there weren't so many affixes that were irritating, cumbersome, and only serve to prevent you playing the game the way you'd like to. However, if Volcanic can be used to dodge mechanics, then that's a step in the right direction. Affixes would be mroe interesting if they all had positives as well as negatives. If they presented an interesting challenge that you could use to your advantage if you play well, then the game would be far more enjoyable. Currently, it feels like a lot of players just take a break from mythic plus on several weeks where dungeons are just not fun.
My question is will Blizz actually allow Monks to Reverse Magic the Bursting Debuff to do damage, or will it fizzle or do 1/10th the damage as it has been. I gotta say I'm a little annoyed with all the shenanigans other classes can do with stuff like Spellsteal or Convert Undead or Spell Reflect (given how OP it truly is), but heaven forbid Monks be allowed to do the same type of cheesing; they even removed the redirect from Zen Meditation.
I suppose the idea is that at higher key levels, bursting isn't really a factor because you aren't killing things so fast that you would get a lot of Bursting stacks...? Or just force players to hold DR's/self dispels for high Bursting stacks.